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Markers – Edirol R-4Pro User Manual

Page 42

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42

Playing back

You can assign markers at desired locations in a project. Then you can use the

button or

button to move backward or forward to a marker location.

You can use the Mark function either while playing or while recording.

1

Use the [NEXT] button or the [SHUTTLE] dial to find the location at which
you want to assign a marker.

Play, fast-forward, or rewind the project to the location at which you want to assign a marker.

fig.mark-1.eps

2

Press the [MARK] button at the location at which
you want to assign a marker.

You can assign markers while playing, recording, or
stopped.
The display indicates the number of markers as shown in
the figure at right. Marks are numbered sequentially
starting from the beginning of the project.
You can assign up to 99 markers.
Repeat steps 1 and 2 to assign markers as desired.

3

After assigning one or more markers, proceed as follows.

You can use these operations either while playing or while stopped.

button

Moves to the marker immediately before the current location (previous marker).

button

Moves to the marker immediately following the current location (next marker).

CLEAR button
Deletes the marker that you set with the [Mark] button. Markers are deleted consecutively, starting with
the marker immediately before the current location.

Markers

Marker information

Number of markers

you’ve passed

Number of markers

in the project

R-4_e_new.book 42 ページ 2006年11月20日 月曜日 午後1時9分