Cricket game – Genee World ClassComm User Manual
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CRICKET GAME
In order to run the cricket game, the following conditions must be met:
An activity/presentation with 10 or more questions but total questions must be an even
number.
Record assessment mode with an activity/presentation that has correct answers and
marks/score assigned to each question.
2 groups/teams with an equal number of students in each group BUT no less than 5 students
per group.
When the above conditions have been met, the cricket game can be played. Here is the premise of
the cricket game:
The presentation is split into 2 even parts. This is so that each team can bat and bowl over
an equal number of questions. Example: In a 20 question activity/presentation, Team 1 will
be batting and Team 2 bowling for questions 1-10 and then the reverse will occur with Team
2 batting and Team 1 bowling for questions 11-20.
Scoring occurs based upon the following scenarios:
If the batting team attain 70% or above for a question and the bowling team gets a
lower score, the batting team will get 6 runs. If the reverse occurs, the batting team get
1 run.
If the batting team attain 60% -69% and the bowling team gets a lower score, the batting
team gets 4 runs. If the reverse occurs, the batting team get 1 run.
For 2 or 3 runs to be obtained the batting team must achieve:
o 55% or higher for 3 runs with the bowling team achieving a lower score.
o 50% or higher for 2 runs with the bowling team achieving a lower score.
For the bowling side to get a wicket the batting team has to get a score less than 50%
and the Bowling team needs to outscore the batting team. If a wicket is taken, the
batting side get no runs.
If the batting team attain 10%-49% with the bowling side achieving a lower score, the
batting team gets 1 run. If the reverse occurs, the batting team lose a wicket.
If a batting team score’s below 10% in a question, they lose a wicket regardless of the
bowling team’s score.
IMPORTANT NOTE: