Backgrounds – PRG Mbox EXtreme User Manual
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Backgrounds
The Mbox Extreme 3D Environment provides up to five Background elements. Parameters such as
transparency level, color, texture, scale, and rotation can be configured for each, independently, to
create a backdrop for your virtual scenery.
All backgrounds have the following controllable elements:
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Transparency
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Textures
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Texture Effects
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Transitions
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Color
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Scale
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X, Y Position
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Z rotation (Spin)
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Play mode and speed
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In / Out Frame
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Aspect
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Blending
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Texture Effect (2 per object)
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XFade type and timing
Creating a Background using DMX512 control:
Step 1. Set Camera Intensity to value 255.
Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is
set to 0, no output will appear on the output device.
Step 2. Select Texture 1 and Object 1 channels. Set Transparency to full (255). A white square will
appear on display.
Step 3. Deselect Object 1 channel, so that only Texture 1 channel is selected.
Step 4. Adjust desired parameters for Texture as desired.
For more information on background properties, see
See “Mbox Extreme Combined DMX Channel
Sample Background