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To file, Possible options, Audio format – EVS XTAccess Version 1.16 - November 2011 User Manual User Manual

Page 31: Supermotion mode, Audio channels map

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XTAccess Version 1.16 – User’s Manual

Author: Serge Comes EVS Broadcast Equipment – November 2011

Issue 1.16.A

29

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Possible Options

Three options are submitted:

Keep the Wrapper/codec from the XML job:
Use this option if you do not want to change the file wrapper which will be

created by XTAccess

Force the Wrapper format to : “EVS MXF”
Use this option if you want to change the file wrapper which will be created by

XTAccess

Transcode the source media using the ‘Default File Transcoding Profile’
Use this option if you want to transcode the source clip, and so define the

codec and the wrapper of the destination

NLE

See below the NLE configuration

Audio Format

Stereo: if selected, audio essences are considered as a stereo tracks,

otherwise mono tracks. Only used for Quick Time Movies and Quick Time

Reference, wav backup jobs.

16-Bit/24-Bit: stereo button to select the audio resolution. Only used for

transfer to Avid and OP-1a,QT,QT Ref, OPATOM and Wav format

Little Endian or Big Endian: Stereo button to select the audio format. Only

used for QuickTime Movies or QuickTime Reference formats.

SuperMotion Mode

This setting allows you to select the SuperMotion backup mode

Real Time [1/2 or 1/3 frames with audio]: XTAccess will keep only one frame

over 2 or 3 (following the Super Motion Rec mode) and keep the audio. Audio

& TC will be consistent with the XT clip.

All Frames [with unsynchronized/without audio]: XTAccess will keep the

entire frame of the SSLM Clip.

Audio Channels Map

This setting is used to define how the output audio channels will be distributed to

the generated audio files:

Use <;> to separate the content of the various audio files to generate

Use a space between each audio channel to be included in an audio file

Use <-1> to mute a channel (not for the Wav backup)

Audio channel are between 0 and 7

Example: 0 1 3 4; 7 2; 4 5; 3 6 will create 4 BWAV files