beautypg.com

Punch-in/out, Manual punch-in/out, Auto punch-in/out – Yamaha AW1600 User Manual

Page 59: Manual punch-in/out auto punch-in/out

background image

Punch-in/out

6

Ov

erdub

bing

59

AW1600 Owner’s Manual

If you make a mistake while overdubbing, you can re-record just the region in which you made
the mistake. This process is called “punch-in/out.”
Punch-in/out can be performed either as “manual punch-in/out” in which you switch between
recording and playback manually, or as “auto punch-in/out” in which recording and playback will
switch automatically when you reach the locations you specify beforehand.

Here’s how to perform punch-in/out using the keys of the
transport section or a foot switch.

1

If you want to perform punch-in/out using a
foot switch, connect a separately sold foot
switch (Yamaha FC5 or equivalent) to the
rear panel FOOT SW jack.

2

Access the DIRECT page of the RECORD
screen, and make sure that your instru-
ment/mic is assigned to the track on which
you want to punch-in.

At this time, the [INPUT SEL] key of the recording-
source and the [TRACK SEL] key of the recording-
destination will blink red.

3

Locate to a point earlier than where you
want to punch-in.

You may find it convenient to register a marker at a loca-
tion one or two measures earlier than the point at which
you want to punch-in, so you can quickly return to that
point. (For details on registering a marker

→ p. 67)

4

In the transport section, press the PLAY
[

] key. (Alternatively, press the foot

switch.)

The song will begin playing. At this time, the track
playback sound of the recording-destination track
channel will be sent to the stereo bus, so you will not
be able to monitor the input signal.

5

At the point where you want to begin
recording, hold down the PLAY [

] key

and press the REC [

] key (or press the

foot switch once again), and begin playing
your instrument.

The recording-destination track will switch from play-
back to recording (“punch-in”).
The recording-source [INPUT SEL] key and the
recording-destination [TRACK SEL] key will light
red, and the signal of the corresponding track channel
will switch from the track playback to the input signal.

6

At the point where you want to stop record-
ing, press the PLAY [

] key (or press the

foot switch).

The recording-destination track will switch from
recording back to playback (“punch-out”).

7

To stop playback, press the STOP [

] key

(or press the foot switch).

8

To listen to the newly-recorded content,
locate to a point just before the punch-in
point, and press the PLAY [

] key.

9

If you are satisfied with the newly-recorded
content, save the song. (For details on sav-
ing

p. 63)

If you decide to re-do the recording, press the [UNDO/
REDO] key to cancel the recording, and repeat steps
4–9.
The following diagram shows the manual punch-in/out
procedure.

Auto punch-in/out is a function that performs the punch-in
and punch-out operations automatically. In order to use
this function, you must first specify the punch-in location
(the In point) and the punch-out location (the Out point).

1

Access the DIRECT page of the RECORD
screen, and make sure that your instru-
ment/mic is assigned to the track on which
you want to punch-in.

The recording-source [INPUT SEL] key and the
recording-destination [TRACK SEL] key will blink
red.

Punch-in/out

Manual punch-in/out

3

2

1

4
5

16

play

play

record

punch-in

punch-out

Auto punch-in/out