beautypg.com

Ping-pong recording, Example – Yamaha MT100II User Manual

Page 17

Attention! The text in this document has been recognized automatically. To view the original document, you can use the "Original mode".

background image

PING-PONG RECORDING

°ing-pong recording is a technique you can use to squeeze more than just 4 parts onto your 4-track machine.
This is accompiished by re-recording a mix of existing tracks onto an open track. Once tracks have been combined in this way on a

new track, the originai tracks can be erased, clearing them for additional overdubs.

in ping-pong recording, you can record parts on tracks 1, 2,

and 3, for example, and then re-record these tracks onto track

i, using the mixer controls to set up the right balance between
;he 3 original tracks. You now havé a “mix” of the first 3 tracks

an track 4, and tracks 1, 2, and 3 are available for more

'ecording. That’s already the equivalent of 6 "tracks” on your

4-track recorder. While mixing the first 3 tracks down onto

track 4 you can also mix in a live instrument via the МТ100П

mixer section. That would give you 4 parts recorded on track 4

af the tape. With the 3 tracks you still have available for re­

cording, that’s a total of 7 tracks. Now, if you record only 2 of

the remaining tracks and ping-pong these to track 3 while

mixing in another live instrument, you’ll have 4 parts on tracks
4, 3 parts on track 3, and 2 tracks available. That’s a total of 9.

Following this procedure it is actually possible to record up to

10 individual tracks without re-recording any single track more

than once (refer to the illustration).

[Note]

Ping-ponging is a critical step because the tracks to

be ping-ponged must be mixed

perfectly

before you

can go on to recording the subsequent tracks. This is

because once they’re ping-ponged and new material

has been recorded on the original tracks, their bal­

ance and individual sound

cannot

be changed un­

less you go back and record the original tracks all

over again.

[Note]

It is recommended that you record using the 9.5 cm/

sec tape speed with dbx ON if you plan to combine

tracks using the ping-pong technique. Under some

conditions, use of the 4.8 cm/sec tape speed with

noise reduction OFF will cause feedback when a

previously recorded track is re-recorded onto an ad­

jacent track.

[Note]

Ping-Pong recording technique requires that mul­

tiple tracks are directed to tape via PAN controls.

Remember that a signal appearing at the stereo AUX

RETURN will also be added along with the tracks

being recorded or ping-ponged. To prevent an effect

from being recorded, set the AUX RETURN fader to

“0” (all the way off).

EXAMPLE:

Recording tracks “1” through "10" using the Ping- pong process.

Record parts 1. 2

and 3.

Ping-Pong 1. 2 and 3

to track 4 while add­

ing part 4.

Record parts 5 and 6.

Ping-Pong 5 and 6 to

track 3 while adding

part 7.

Record part 8.

Move 8 to track 2

while adding 9.

Record 10 the last

part.

TRACK 1

TRACK 2
TRACK 3

TRACK 4

1

5

8

10

2

6

8-1-9

8 -H 9

3

5, 6 .(■ 7

5, 6 -1- 7

5, 6-f7

5, 6 4 7

1,2, 3-1-4 1 1,2, 3-1-4

1,2, 3-f4

1, 2, 3 -b 4

1,2, 3 - f 4

1 , 2 , 3 4

15