About the audio engine – Logitek Electronic Systems AE-32 Audio Engine User Manual
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Introduction
Logitek Audio Engine Reference Manual
5
About the Audio Engine
The heart of Logitek Electronic Systems’ Digital Consoles is the Audio Engine. This is a digital
matrix with equal numbers of input and output channels ranging from 8x8 to 64x64 stereo AES, 6x6
to 48x48 stereo Analog or a combination thereof in one Engine. This matrix is capable of mixing,
routing, creating mix-minuses and all other traditional functions of consoles. Multiple Audio
Engines
can be networked together to expand the matrix.
The Audio Engine provides a seamless integration of digital and analog sources or destinations. The
Audio Engine can accept digital and/or analog Inputs and feed digital and/or analog Outputs.
Logitek
consoles retain much of the look and feel of traditional on-air boards, adding input routing,
additional mix-busses, dynamics, EQ control and more. Current model surfaces include the
Remora, Mosaic and Artisan. Audio Engine v3.x also supports the legacy ROC and Numix surfaces.
In addition, a number of different Utility Panels are available, such as the RTE-3 router, COM-12
intercom and a range of headphone panels.
These Surfaces are in fact a remote-control for the Audio Engine, which can also be directly
controlled by a personal computer using the Logitek vTools virtual software.
The Audio Engine can be setup with a series of cards that can be configured to suit the user’s
requirements. These cards include:
IO-8D
Digital Audio Card
(8 Inputs; 8 Outputs)
IO-24A
Analog Audio Card
(12 Inputs; 12 Outputs)
Net-A
Network Card
(shares I/O between multiple Engines)
LoneSharc DSP Card (Controls DSP – Single SHARC chip)
SharcLite
DSP Card
(Controls DSP – Seven SHARC chips, with input metering & delay)
SharcAttack DSP Card (As with SharcLite and adds EQ & Dynamics)
AE-C2
Communications Controller Card
AE-C6
Communications Controller Card
AE-PS
Power Supply