beautypg.com

Creating a new scene based on an existing scene – Grass Valley Vertigo XG Integration v.2.3 User Manual

Page 46

background image

3-16

Vertigo XG & iTX Integration User Guide

VertigoXG Plugin: Adding XG Events to a Schedule

Creating a new scene based on an existing scene

The VertigoXG Viewer provides you with a “Save As” type functionality that allows you to
create a new scene asset from an existing scene asset. The new scene is given a unique
name, saved on the Xmedia Server and added to the Selection pane.

Figure 3-10. A new scene asset created from an existing scene asset

To create a new scene asset based on an existing scene:
1.

Click the Add Page button in the VertigoXG Palette to open the VertigoXG Viewer.

2.

Browse the Scene category in the VertigoXG Viewer’s Asset Browser.

3.

Double-click the scene to open it in the VertigoXG Viewer’s Edit view.

4.

Make changes to any of the scene’s dynamic content elements (e.g. change text or
substitute image, clip or cel animation elements).

5.

Edit the scene’s default Duration setting.
Changes to a scene’s default Duration value will be saved to the Xmedia Server when
you click S

AVE

P

AGE

. As such, these changes will be reflected the next time you add

the scene to an XG event. The duration value of XG events that are associated with
the scene are not affected by changes to the scene’s default Duration value.

6.

Optional: Edit the default Keyer value.
Changes to a scene’s default Keyer value are automatically reflected in the VertigoXG
Palette’s Selection pane when you click S

AVE

P

AGE

.

Note that the default Keyer value is not saved with the scene asset on the Xmedia
Server. However, the scene’s reference in the VertigoXG Palette holds the new keyer
value, so that when you open the scene from the Selection pane or add the page to a
new XG event, the new default Keyer value is used.

This manual is related to the following products: