Adding an unedited scene to the vertigoxg palette – Grass Valley Vertigo XG Integration v.2.3 User Manual
Page 43

Vertigo XG & iTX Integration User Guides
3-13
VertigoXG Plugin: Adding XG Events to a Schedule
Adding an unedited scene to the VertigoXG Palette
If a scene that is stored on the Xmedia Server is intend to be played out on air “as is” (does
not require any edits), then we recommend using the following procedure to add the scene
to the VertigoXG Palette’s Selection pane.
N
OTE
Making no edits to the scene allows you to add the scene to the Selection pane using the
scene’s original name and content (as saved on the Xmedia Server). However, making edits
and then clicking the Save Page button, creates a new scene asset, which is given a unique
name, saved on the Xmedia Server and added to the Selection pane. See
scene based on an existing scene” on page 3-16
for more information.
To open and add an existing scene to the VertigoXG Palette’s Selection pane:
1.
Click the Add Page button in the VertigoXG Palette to open the VertigoXG Viewer.
2.
Browse the Scene category in the VertigoXG Viewer’s Asset Browser.
3.
Double-click the scene to open it in the VertigoXG Viewer’s Edit view.
Figure 3-9. Opening and adding an unedited scene to the VertigoXG Palette
4.
Do not edit the scene’s content (dynamic elements) or the default Duration value.
Editing the content and/or the Duration value results in the creation of a new scene
asset when the Save Page button is clicked, rather than applying the edits to the
original scene.
Scene’s default duration
Do not edit the scene’s
dynamic elements
Default Keyer setting
Trigger or Duration mode
Scene’s name
Save Page