Grass Valley K2 Edge Engineering Manual v4.1 User Manual
Page 9

K2 Edge Engineering Manual- document version: 4.1 - Page 9
Assets, Metadata and Scene Parameters
An Object can refer to fixed content or to dynamic content.
Example reference to fixed content: a Template plays out a
logo.
Example reference to dynamic content: a Template plays
out a different video clip each time it is activated.
Fixed files are added to the Channel Composer Project as Assets. Assets are included in the Channel
Pack when the Project is exported to the TX/MAM database. To refer to dynamic content, Scene
Parameters are defined. These parameters are dynamically updated when Events are scheduled.
Example:
Scene Parameter
Event ID
Scene Parameter Value
clip
12345
a0000548.avf
clip
12346
a0000978.avf
clip
12347
a0000564.avf
An Object can also refer to a file's metadata fields. This metadata information can be played out, or is
used to schedule Events. Two examples:
Clip title and artist information is derived for playout from the clips'
Formats
Formats describe the concept and on-air design of a program. They are built of main Events (for
example playout of a music clip) and secondary Events (for example playout of a strap or logo).
Events (main and secondary) are built of Templates and Applets. Secondary Events are timed relative
to the main Event.
The example above shows the Format Play Clip. The column on the left lists the Templates and
Applets included in this Format. Templates and Applets are timed on the Timeline using the Timing
Offset property.