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Basic programming – SoundTraxx Coach Lighting Decoder Users Guide User Manual

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SoundTraxx Lighting Decoder User’s Guide

Page 13

Basic Programming

Single and Dual Strobes

- The Strobe effects simulate the white-hot burst

of light associated with the Xenon Strobe.

Western-Cullen D312 Rotary Beacon - This effect provides a spectacular

rendition of the revolving reflector and bulb assembly of the prototype

warning beacon found atop many diesels of the 60’s and 70’s.

Prime Stratolite

- The Stratolite was a newer version of the rotary

beacon, with the prototype consisting of a revolving reflector with four

individual lamps arranged in a circular pattern which are electronically

flashed in a clockwise sequence. The Stratolite flashes in a rather

mechanical ‘stepped’ fashion, as opposed to the smooth motion of the

Rotary Beacon.

Type I and Type II Ditch Lights - These are identical when operating.

However, if the grade crossing logic is enabled, the Type I ditch light will

revert to a steady on state when it is not flashing whereas the Type II

lights will turn off.

Exhaust Flicker - This effect produces a random flicker whose intensity

increases with locomotive speed. This effect is best used by placing a

red/orange LED in the firebox or in the smokestack. As the locomotive

increases speed, it will glow brighter, imitating an increase in sparks and

exhaust gases.

Firebox Flicker (coal potbelly stove flicker) - This effect produces a

random flicker whose intensity resembles a burning fire and can be used

with a lamp placed in the coal stove area of your coach. The effect is

improved when two lights are used, one yellow and one red or orange

and each connected to a separate function output.

Dyno-Light - This effect for steam locomotives synchronizes the lamp

brightness to the “output” of the dynamo such that the lamp brightness

gradually increases as the dynamo builds up speed.

Phase Select - Alters the timing of the effect so that it is 180 degrees out of

phase with the other effects. This allows you to have two light effects that

blink back and forth if desired. Set one effect to phase A and the other to

phase B.

Grade Crossing Logic - Causes the lighting effect to become active only

when function 2 has been activated (and the corresponding lighting function

key is also on). A typical use would be to cause the ditch lights to flash at

a grade crossing. The grade crossing logic can be used with almost all

the Hyperlight effects. The on/off, dimmable headlight, Dyno-Light, FRED,

exhaust flicker, and firebox flicker effects will not be affected. The other

effects will either turn off (strobes and beacons) or revert to a steady on state

(mars light, ditch lights, etc.) as appropriate to prototype practice.

Rule 17 Headlight Operation - Converts the headlight and backup light

to independent, non-directional functions. When enabled, the headlight is

controlled as if it were FX5, Function 5 and the backup light as FX6,

Function 6.

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