Basic programming – SoundTraxx Coach Lighting Decoder Users Guide User Manual
Page 16

SoundTraxx Lighting Decoder User’s Guide
Page 13
Basic Programming
Single and Dual Strobes
- The Strobe effects simulate the white-hot burst
of light associated with the Xenon Strobe.
Western-Cullen D312 Rotary Beacon - This effect provides a spectacular
rendition of the revolving reflector and bulb assembly of the prototype
warning beacon found atop many diesels of the 60’s and 70’s.
Prime Stratolite
- The Stratolite was a newer version of the rotary
beacon, with the prototype consisting of a revolving reflector with four
individual lamps arranged in a circular pattern which are electronically
flashed in a clockwise sequence. The Stratolite flashes in a rather
mechanical ‘stepped’ fashion, as opposed to the smooth motion of the
Rotary Beacon.
Type I and Type II Ditch Lights - These are identical when operating.
However, if the grade crossing logic is enabled, the Type I ditch light will
revert to a steady on state when it is not flashing whereas the Type II
lights will turn off.
Exhaust Flicker - This effect produces a random flicker whose intensity
increases with locomotive speed. This effect is best used by placing a
red/orange LED in the firebox or in the smokestack. As the locomotive
increases speed, it will glow brighter, imitating an increase in sparks and
exhaust gases.
Firebox Flicker (coal potbelly stove flicker) - This effect produces a
random flicker whose intensity resembles a burning fire and can be used
with a lamp placed in the coal stove area of your coach. The effect is
improved when two lights are used, one yellow and one red or orange
and each connected to a separate function output.
Dyno-Light - This effect for steam locomotives synchronizes the lamp
brightness to the “output” of the dynamo such that the lamp brightness
gradually increases as the dynamo builds up speed.
Phase Select - Alters the timing of the effect so that it is 180 degrees out of
phase with the other effects. This allows you to have two light effects that
blink back and forth if desired. Set one effect to phase A and the other to
phase B.
Grade Crossing Logic - Causes the lighting effect to become active only
when function 2 has been activated (and the corresponding lighting function
key is also on). A typical use would be to cause the ditch lights to flash at
a grade crossing. The grade crossing logic can be used with almost all
the Hyperlight effects. The on/off, dimmable headlight, Dyno-Light, FRED,
exhaust flicker, and firebox flicker effects will not be affected. The other
effects will either turn off (strobes and beacons) or revert to a steady on state
(mars light, ditch lights, etc.) as appropriate to prototype practice.
Rule 17 Headlight Operation - Converts the headlight and backup light
to independent, non-directional functions. When enabled, the headlight is
controlled as if it were FX5, Function 5 and the backup light as FX6,
Function 6.