EXCALIBUR E174 Einstein Chess Wizard Tabletop User Manual
Page 12
piece. This is known as “Checkmate”.
7. The game is over when the king of the
player whose turn it is to move is not in
check and the player cannot make any
legal moves. This is known as
“Stalemate” and is considered a drawn
game.
Individual Moves
Use the WHERE key (see page 5) and all
legal moves for each selected piece will
be shown one at a time. You will quickly
“learn by doing” the movements of all
pieces.
1. The Queen can move to any square
along the same row, column, or diaganols
on which it stands, but cannot pass over
an enemy piece.
2. The Rook can move to any square
along the same row or column on which
it stands, but cannot pass over an enemy
piece. See also Castling (below.)
3. The Bishop can move to any square
along the diaganols on which it stands,
but cannot pass over an enemy piece.
4. The Knight move is in the shape of an
“L”, moving two squares up or down, and
then one square over. Or it can be one
square up or down, and then two over.
5. The Pawn can move one square for-
ward. On it’s first move it may move two
squares forward. When capturing, it
moves diaganolly (forward) one square.
See also en passent (right.)
6. The King can move one square in any
direction, as long as it is not attacked by
an enemy piece. See also Castling(below)
Special Moves
1. Castling is a move of both the King
and either Rook which counts as a single
move (of the King) and is executed as
diagrammed on the next page:
12
General Rules of Chess
1. The two players must alternate in mak-
ing one move at a time. The player with
the white pieces moves first to start the
game.
2. With the exception of castling (see
below), a move is the transfer of a piece
from one square to another square which
is vacant or occupied by an enemy piece.
3. No piece, except the Knight may cross
a square occupied by another piece.
4. A piece moved to a square occupied by
an enemy piece captures it as part of the
same move. The captured piece must be
immediately removed from the chess-
board by the player making the capture.
5. When one player moves into a position
whereby he can attack the King, the King
is in “Check”. His opponent must either
a) move the King
b) block the path of the attacking piece
with another piece, or
c) capture the attacking piece.
6. The game is over when there is no
escape for the King from an attacking