EXCALIBUR E108 Einstein Brain Station User Manual
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given a new one. The overall number of
tasks depends on the level.
4 WORD PUZZLES AND GAMES
4.1 H
ANGMAN
P
UZZLE
The computer selects a word and displays
one letter from it. The other letters are
replaced by dashes as below:
Your task is to guess the remaining letters.
Press a letter key, and if the letter occurs
in the word, the computer inserts it in the
appropriate place(s).
The letters that have been tried so far
(whether right or wrong) are recorded in
the lower lines. If you make more than
12 wrong guesses, you “lose” and the
computer discloses the solution; press
ENTER to continue.
When the fi rst task is completed, you
are given a new one. The number of
words to be guessed (before your score is
displayed) depends on the level.
4.2 H
ANGMAN
G
AME
At the start you have 2 options:
You can switch between them by pressing
UP or DOWN. When the right option is
“blinking”, press ENTER.
4.2.1 A
FTER
SELECTING
“Y
OUR
W
ORD
”
(1) Think of a word of 2-9 letters. Press
the RIGHT arrow key as many times as
required, until there are as many dashes
on the display as letters in your word.
Then press ENTER.
(2) The computer guesses a letter
(displayed “blinking”, below the dashes).
If the letter occurs in your word, press
ENTER. If not, press CLEAR.
(3) If you have pressed ENTER, the fi rst
dash “blinks”. This asks, “Does my letter
occur at the start of your word?” Answer
“yes” by pressing ENTER, or “no” by
pressing CLEAR.
(4) Then the second dash “blinks”. Does
the letter occur in this place? Answer with
ENTER or CLEAR. ... And so on, until
the end of the word is reached. Then the
computer guesses another letter.
For every letter guessed wrongly, a part
of a gallows is drawn. If the computer
runs out of guesses or “gives up”, the
man falls through the trap door – your
opponent is “hanged”, and you have won.
If the computer guesses the whole word,
a sound signal announces that you have
“lost”.
4.2.2 A
FTER
SELECTING
“M
Y
W
ORD
”
The game is played like “Hangman
Puzzle” (see § 4.1), only the computer
doesnʼt begin by “giving away” a letter
– it just displays a number of dashes
corresponding to the letters in the word.
The gallows (as in § 4.2.1) illustrates the
state of play.
_ _ R _ _ _
?
Y o u r
W o r d
M y
W o r
d