EXCALIBUR E108 Einstein Brain Station User Manual
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SOUND
Switches the sound signals off or on.
SOLVE
If you want to “give up” a puzzle or
game, you can press this key to display
the computerʼs solution. To clear this
display, press ENTER.
NEW
Starts a new puzzle or game.
PAUSE
Stops or re-starts the clock.
HELP
Enables you to fi nd out (1) the rules of the
current puzzle or game, (2) how to carry
out your next action, and (3) how to use
any of the control keys.
SCORE
Displays your 3 most recent scores for the
current activity and level.
VERIFY In a “Sliding Blocks” puzzle,
VERIFY repeats a “hint”.
BACK/FORWRD (<< / >>)
In some puzzles, one or more actions can
be retracted by pressing BACK (<<). You
can use FORWARD (>>) to repeat the
actions you retracted.
NOTE
Allows you to inspect the “note pad”.
In word puzzles, the note pad contains
words typed so far. In logic puzzles and
“Number Squares”, it stores “candidate
numbers” for the current cursor location.
To remove the note pad from the display
and continue solving, re-press NOTE.
TIMER
At the start of an activity, TIMER allows
you to change the allotted time without
changing the level of diffi culty.
HINT
Gives you a clue to the best way of
continuing the puzzle or game. You can
usually re-press HINT for more explicit
clues.
OPTIONS
Allows you to change the LCD contrast
or the language.
DIRECTIONAL ARROWS (UP/DOWN/
LEFT/RIGHT)
The arrow keys move the cursor to the
place for your next action.
The LEFT key also returns you from
a sub-menu to the main menu. In word
puzzles, it deletes one letter at a time.
In a “Hangman” game, use RIGHT
to indicate the length of the word to be
guessed by the computer.
Use UP or DOWN to highlight an item
on a menu.
A-Z
Used for typing your words in word
puzzles and games.
0-9
Used for typing numbers in number and
logic puzzles.
CLEAR
Cancels an action. CLEAR also
terminates a “help” message. In word
puzzles, it deletes a whole sequence of letters.