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EXCALIBUR E108 Einstein Brain Station User Manual

Page 20

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SOUND

Switches the sound signals off or on.

SOLVE

If you want to “give up” a puzzle or

game, you can press this key to display

the computerʼs solution. To clear this

display, press ENTER.

NEW

Starts a new puzzle or game.

PAUSE

Stops or re-starts the clock.

HELP

Enables you to fi nd out (1) the rules of the

current puzzle or game, (2) how to carry

out your next action, and (3) how to use

any of the control keys.

SCORE

Displays your 3 most recent scores for the

current activity and level.

VERIFY In a “Sliding Blocks” puzzle,

VERIFY repeats a “hint”.

BACK/FORWRD (<< / >>)

In some puzzles, one or more actions can

be retracted by pressing BACK (<<). You

can use FORWARD (>>) to repeat the

actions you retracted.

NOTE

Allows you to inspect the “note pad”.

In word puzzles, the note pad contains

words typed so far. In logic puzzles and

“Number Squares”, it stores “candidate

numbers” for the current cursor location.

To remove the note pad from the display

and continue solving, re-press NOTE.

TIMER

At the start of an activity, TIMER allows

you to change the allotted time without

changing the level of diffi culty.

HINT

Gives you a clue to the best way of

continuing the puzzle or game. You can

usually re-press HINT for more explicit

clues.

OPTIONS

Allows you to change the LCD contrast

or the language.

DIRECTIONAL ARROWS (UP/DOWN/

LEFT/RIGHT)

The arrow keys move the cursor to the

place for your next action.

The LEFT key also returns you from

a sub-menu to the main menu. In word

puzzles, it deletes one letter at a time.

In a “Hangman” game, use RIGHT

to indicate the length of the word to be

guessed by the computer.

Use UP or DOWN to highlight an item

on a menu.

A-Z

Used for typing your words in word

puzzles and games.

0-9

Used for typing numbers in number and

logic puzzles.

CLEAR

Cancels an action. CLEAR also

terminates a “help” message. In word

puzzles, it deletes a whole sequence of letters.