EXCALIBUR E108 Einstein Brain Station User Manual
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in the current situation.
• If you press 3 followed by any key, the
computer briefl y explains how that key
is used.
3 MEMORY PUZZLES
3.1 S
IMON
Five symbols appear. One after the other,
they “blink” (together with a “beep”).
Your task is to point to them in the order
in which they “blinked”.
To point to a symbol:
(1) Use the arrow keys to bring the
“cursor” to the correct place.
(2) When the correct symbol is
“blinking”, press ENTER.
If you make a mistake, the computer
demonstrates the sequence again, and you
may have another try.
When the fi rst task is solved, you are
given a new task with one more symbol.
The total number of tasks depends on the
level.
3.2 P
ELMANISM
The display shows a number of ? signs.
Imagine that each ? sign is “covering up”
a symbol (a letter or number). Choose one
of the ? signs, and point to it as follows:
(1) Use the arrow keys to bring the
“cursor” to the correct place.
(2) When the desired ? sign is
“blinking”, press ENTER. This
discloses the symbol (letter or
number) which the ? sign was
“concealing”.
Now do the same for a second ? sign.
If the two symbols you have disclosed
are identical, there is a ping and the two
squares are cleared. Otherwise there is a
buzz, and the symbols are covered up by
? signs again.
Continue pointing to pairs of ? signs. If
the fi rst square of a pair contains a symbol
you have seen before, try to point to the
? which conceals that matching symbol.
The object is to clear the entire grid by
matching all the pairs.
3.3 S
HUFFLE
The display shows 5 symbols. After an
interval there is a beep, after which 4 of
the symbols reappear in different places
(they have been “shuffl ed” around). The
5th symbol has been replaced by a new
one.
Your task is to point to this new symbol,
as follows:
(1) Use the arrow keys to
bring the “cursor” to the correct
place.
(2) When the correct symbol is
“blinking”, press ENTER.
When the fi rst task is solved, you are
given a new task with one more symbol.
The total number of tasks depends on the
level.
3.4 S
WIMMING
The display shows several numbers,
moving (“swimming”) around. Your task
is to add them up. Type the total using the
number keys, then press ENTER.
When the fi rst task is solved, you are