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EXCALIBUR E108 Einstein Brain Station User Manual

Page 7

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7

in the current situation.

• If you press 3 followed by any key, the

computer briefl y explains how that key

is used.

3 MEMORY PUZZLES

3.1 S

IMON

Five symbols appear. One after the other,

they “blink” (together with a “beep”).

Your task is to point to them in the order

in which they “blinked”.

To point to a symbol:

(1) Use the arrow keys to bring the

“cursor” to the correct place.

(2) When the correct symbol is

“blinking”, press ENTER.

If you make a mistake, the computer

demonstrates the sequence again, and you

may have another try.

When the fi rst task is solved, you are

given a new task with one more symbol.

The total number of tasks depends on the

level.

3.2 P

ELMANISM

The display shows a number of ? signs.

Imagine that each ? sign is “covering up”

a symbol (a letter or number). Choose one

of the ? signs, and point to it as follows:

(1) Use the arrow keys to bring the

“cursor” to the correct place.

(2) When the desired ? sign is

“blinking”, press ENTER. This

discloses the symbol (letter or

number) which the ? sign was

“concealing”.

Now do the same for a second ? sign.

If the two symbols you have disclosed

are identical, there is a ping and the two

squares are cleared. Otherwise there is a

buzz, and the symbols are covered up by

? signs again.

Continue pointing to pairs of ? signs. If

the fi rst square of a pair contains a symbol

you have seen before, try to point to the

? which conceals that matching symbol.

The object is to clear the entire grid by

matching all the pairs.

3.3 S

HUFFLE

The display shows 5 symbols. After an

interval there is a beep, after which 4 of

the symbols reappear in different places

(they have been “shuffl ed” around). The

5th symbol has been replaced by a new

one.

Your task is to point to this new symbol,

as follows:

(1) Use the arrow keys to

bring the “cursor” to the correct

place.

(2) When the correct symbol is

“blinking”, press ENTER.

When the fi rst task is solved, you are

given a new task with one more symbol.

The total number of tasks depends on the

level.

3.4 S

WIMMING

The display shows several numbers,

moving (“swimming”) around. Your task

is to add them up. Type the total using the

number keys, then press ENTER.

When the fi rst task is solved, you are