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3DLABS Wildcat II 5000 User Manual

Page 8

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Introduction

3Dlabs Graphics Accelerator Card User's Guide

4

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Traditional 2D Operations

· 16- and 32-bit color depths (565, 8888)

· Solid and patterned area fills

· Vectors (diamond rule compliant)

· Block moves (screen-to-screen)

· Block gets (screen-to-system)

· Block puts (system-to-screen)

· Bilinear scaling

OpenGL (1.2 Compliant)
Operations

· Image support for multiple formats, zooming,

bilinear scaling, color matrix, and color tables

· Harware accumulation operations

· Fogging: linear, exponential, exponential

2

, and

user-defined

· Antialiased points, vectors, and polygons

· Points (2D, 3D wide)

· Vectors (2D and 3D lines, line strips; wide,

stippled)

· Polygons (triangles, triangle strips, quads, quad

strips, polygons, point/line polygon mode)

· Texture mapping: point, bilinear, trilinear, and

multiple internal formats

· 24- and 32-bit depth buffering

· Alpha operations

· Scissoring

· Dithering

· Fast window clears

· Window clipping

· Fast window-mode double buffering

· Masking

· Frame-sequential and interlaced stereo support

· Matrix transformations

· Stencil operations

· Rich set of blending operations