3DLABS Wildcat II 5000 User Manual
Page 8

Introduction
3Dlabs Graphics Accelerator Card User's Guide
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Traditional 2D Operations
· 16- and 32-bit color depths (565, 8888)
· Solid and patterned area fills
· Vectors (diamond rule compliant)
· Block moves (screen-to-screen)
· Block gets (screen-to-system)
· Block puts (system-to-screen)
· Bilinear scaling
OpenGL (1.2 Compliant)
Operations
· Image support for multiple formats, zooming,
bilinear scaling, color matrix, and color tables
· Harware accumulation operations
· Fogging: linear, exponential, exponential
2
, and
user-defined
· Antialiased points, vectors, and polygons
· Points (2D, 3D wide)
· Vectors (2D and 3D lines, line strips; wide,
stippled)
· Polygons (triangles, triangle strips, quads, quad
strips, polygons, point/line polygon mode)
· Texture mapping: point, bilinear, trilinear, and
multiple internal formats
· 24- and 32-bit depth buffering
· Alpha operations
· Scissoring
· Dithering
· Fast window clears
· Window clipping
· Fast window-mode double buffering
· Masking
· Frame-sequential and interlaced stereo support
· Matrix transformations
· Stencil operations
· Rich set of blending operations