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3DLABS Wildcat II 5000 User Manual

Page 47

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Terms and Definitions

3Dlabs Graphics Accelerator Card User's Guide

51

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jfmJJJJj~ййбеЦ=EÑçê=нЙснмкЙ=éêçÅÉëëáåÖF

j~ййбеЦ=EÑçê=нЙснмкЙ=éêçÅÉëëáåÖF

j~ййбеЦ=EÑçê=нЙснмкЙ=éêçÅÉëëáåÖF

j~ййбеЦ=EÑçê=нЙснмкЙ=éêçÅÉëëáåÖF====

A feature that delivers photo-realistic images by wrapping 2D bitmaps around 3D objects closely
matching the texture to the object. MIP-Mapping allows different versions of a texture to be used for
objects of different sizes. It also enables faster performance as textures do not need to be scaled in real
time.

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jìäíáéäÉ=oÉëçäìíáçå=pìééçêí====

The ability to support multiple resolutions on the screen.

léÉådi

léÉådi

léÉådi

léÉådi====

The industry standard library of advanced 3D graphics functions developed by Silicon Graphics, Inc.

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mÉêëéÉÅíáîÉ=`зккЙЕнбзе

mÉêëéÉÅíáîÉ=`зккЙЕнбзе====

A function that allows an object to maintain its 3D textural features as it moves away from the viewer,
into the background.

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máéÉäáåáåÖ

máéÉäáåáåÖ

máéÉäáåáåÖ====

A basic hardware tool for accelerating processes.

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máñÉä

máñÉä

máñÉä====

The smallest addressable element of a cathode ray tube display. More simply put, the individual dots that
make up the screen image.

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mçáåí=p~гйдбеЦ

mçáåí=p~гйдбеЦ

mçáåí=p~гйдбеЦ====

The basic method of adding texture to an object. Point sampling does not include any filtering of textures.

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o^ja^`

o^ja^`

o^ja^`====

The final component in the graphics subsystem that translates a digital image into an analog
representation.

o~лнЙкбт~нбзе

o~лнЙкбт~нбзе

o~лнЙкбт~нбзе

o~лнЙкбт~нбзе====

A method to fill in colors for all pixels bound by vertices.

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The final and most rigorous stage in the 3D pipeline where an object undergoes shading, texturing, etc.

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ofp`

ofp`

ofp`====

Reduced Instruction Set Computing.

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pao^j

pao^j

pao^j====

Synchronous Dynamic Random Access Memory (SDRAM) is a cost-effective solution to improve
bandwidth to and from memory, resulting in increased graphics performance.

pdo^j

pdo^j

pdo^j

pdo^j====

Synchronous Graphics Random Access Memory allows data to be written in a single operation, rather
than a (slower) sequence of operations. It also handles background and foreground image fills effectively.

paqm

paqm

paqm

paqm====

Super Desktop Publishing. SDTP runs at 1600 x 1200.