beautypg.com

Finishing touches – Great Planes Super Stearman 1.20 ARF - GPMA1350 User Manual

Page 30

background image

12. We installed the radio switch and the battery charge

jack inside the front cockpit. Place a pilot in the cockpit as
your guide for positioning the switch and charge jack.

13. Connect the battery to the switch and secure the ends

of the leads with heat shrink tubing, tape or some other
method for securing the leads.

14. Install the tray as shown and secure it to the rails with

the #2 x 3/8" [9mm] sheet metal screws and #2 washers.
Plug your servos and battery into the receiver. Route the
receiver antenna into the antenna tube located under the
servo tray. Slide the antenna completely into the tube. The
fuselage and antenna tube are long enough that the
antenna will not exit the fuselage.

1. Paint the cockpits flat black.

2. Locate two pieces of black cockpit coaming. Look

closely and you will see that there is a slit in it. Slide the
coaming onto the edge of the cockpits. Glue it in place with
R/C 56 canopy glue. This glue sticks well to MonoKote
eliminating the need to cut any covering, exposing wood in
order to get a good bond.

3. Cut the windscreens on the cut lines. Glue them in

place with R/C 56 canopy glue.

4. Glue the turtle deck in place with R/C 56 canopy glue.

5. Your kit includes two pilots. Glue one in each cockpit

with 6-minute epoxy.

Finishing Touches

30