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Channel eq, Graphic equalization, Channel eq graphic equalization – Yamaha EM1620 User Manual

Page 9

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CHANNEL EQ

GRAPHIC EQUALIZATION

The HIGH, MID and LOW equalization controls on each

channel of the mixer make it possible to independently

equalize the channel signals to some degree. The basic

rule of thumb is that equalization should NOT be used

unless it is absolutely necessary. Always put some effort

into proper microphone selection, careful microphone

placement, and/or setting of source instrument controls

to achieve the desired sound before resorting to equali­

zation. When you've set everything up as best you can,

but still need to modify a sound, then go ahead and

equalize. Channel EQ can be most useful in tonally sepa­

rating one sound from another or from a group.

A bit of extra HIGH EQ added to a guitar sound, for

example, can give it a bit more "bite" and help it to stand
out more clealy from the background. Vocals tend to

stand out nicely if given a bit of boost in the MIDDLE

range. Speech generally benefits from a reduction in the

low frequencies—to prevent that "boomy" sound that

occurs when the speaker gets too close to the micro­

phone. Experimentation and experience will tell you how

much EQ is right for different types of sound.

HiGH

EQUAUZER

MID

EQUAUZER

LOW

EQUAUZER

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Graphic equalization has two main uses in powered
mixers like the EM1620: compensation for acoustic de­

ficiencies in the listening area; and feedback control.

Like the channel equalizers, the graphic equalizer should

be left alone unless it is absolutely necessary. The more

equalization you use, the more phase deviation you in­

troduce into the program signal, and this can result in an
unnatural sound. There are many instances, however, in

which the listening area itself causes response anoma­

lies due to its acoustic characteristics. Large areas of
uncovered glass or tiled floors, for example, are ex­

tremely effective reflectors of high-frequency sound.

Sound produced in environments like this can sound

painfully sharp, and some reduction in the high fre­

quency range may be called for. Smaller symmetrical

rooms (a square room being the worst case) can actually

have resonant frequencies within the audible low-fre­

quency range. A bit of reduction in the low frequencies

can help to make the sound more intelligible. Note that

in almost all cases good equalization practice demands a

cut in the offending frequency range rather than a boost

in ranges where response is lacking.
The graphic equalizer can also be used—although to a

limited degree—for feedback control. Proper micro­

phone placement is the primary tool for prevention of

feedback, but this can be extremely difficult if you're

working in a tight stage area. Simply cut response in the

frequency range where the feedback is occurring (this

wil have to be found by experimentation). This will

compromise the overall frequency response of the pro­

gram, but it's better than facing the possibility of squeal­

ing feedback in the middle of an important performance.

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