1 call up of objects – Metrohm 768 KF Oven User Manual
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3.1 General rules3.1 General rules
768 KF Oven
16
3.1.1 Call up of objects
All objects are grouped hierarchically. They have a tree structure. A section of this tree is shown
below:
Language
Prog
Aux
Config
&
Root
RSSet
Mode
3rd node
2nd node
1st node
0st node
Rules
Example
The root of the tree is designated with &.
For the call up of an object the nodes (levels)
of the tree are marked with a point (.).
The call up of the objects requires as many
letters as necessary to ensure unequivocal the
object. If the call is not unequivocal, the first
object in the series is recognized.
Call up of dialog language:
&Config.Aux.Language
or &C.A.L
Upper or lowercase letters can be used.
&C.A.L
or &c.a.l
An object can be assigned a value. Each value
is marked at the beginning and end with
quotation marks ("). A value can contain up to
24 characters. Numeric values can include up
to 6 digits, a negative sign and a decimal point.
Numbers with more than 6 digits will not be
accepted; more than 4 decimal places are
rounded off. With numbers <1, it is necessary
to enter leading zeros.
Input of dialog language:
&C.A.L"english"
Correct entry of a number:
"0.1"
Incorrect entry:
"1,5" or "+3" or ".1"
If a new object is not called up, the old object
remains current.
Input of a different dialog language:
"deutsch"
New objects can also be addressed relative to
old objects: A preceding point moves one
node forwards in the tree.
From the root to node 'Aux':
&C.A
From node 'Aux' to 'Prog':
.P
More than one preceding point moves one
node backwards in the tree. n nodes
backwards require n + 1 preceding points.
Jump from node 'Prog' to node 'Aux' and
selection of a new object at this node:
..L
If a jump is to be made back to the root, a
preceeding & is entered.
Jump from node 'Language' via root to the
node 'Mode':
&M