The anatomy of a show, Recording shows – Doug Fleenor Design RERUN-P User Manual
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THE ANATOMY OF A SHOW
The Rerun Portable has ten show memories each capable of recording 40 minutes of DMX512 data. Within
each show memory are non-destructive trim points called the START POINT and the END POINT. The show
memory is the data space used to store the show. Its time line always starts at the top of the show memory (The
point at which the [SHOW] button was pressed to begin recording). The show time line continues until the
bottom of the show (the point at which the [SHOW] button was pressed to stop recording) or when the recorded
show exceeds the show memory at 40 minutes. The START POINT is the point at which your show will begin
to playback when the [SHOW] button is depressed. The END POINT is the point at which the show will end.
By default when you record a show the START POINT and END POINT are positioned at the top and bottom
of the recorded show (Figure 1). The START POINT and END POINT can be moved to any time within the
recorded show allowing you to non-destructively trim the show (Figure 2).
RECORDING SHOWS
In order to capture the individual channel levels recorded to a show, the Rerun Portable must be connected to
a DMX512 source. It is recommended that your console output all 512 slots. When fewer than 512 slots are
received a level of 0 will be stored for all slots above those received. To allow you to observe the show being
recorded the Rerun Portable echos data being received on its output port.
1
Using the primary DMX512 console, go to the beginning of the show to be recorded.
2
Using a small blunt object (i.e. paper clip), depress the recessed [RECORD] button located next to
the RED LED. The SHOW LEDs will begin to flash and the RECORD LED will illuminate. If you
decide after depressing the [RECORD] button that you do not wish to record a show, depress the
[RECORD] button a second time. No changes will have been made.
3
Depress the [SHOW] button adjacent to the show number you wish to record. The show will
immediately begin recording. The adjacent SHOW LED will indicate the show being recorded and
the RECORD LED will flash.
4
Start running the show to be recorded on the DMX512 console.
5
To stop recording depress the [SHOW] button adjacent to the show number you are recording.
Repeat steps 1 through 4 until you have recorded as many shows as desired, up to ten total.
Note:
!
DMX512 from a console will not pass through if
the Rerun Architectural is not powered.
Figure 2
Figure 1