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3 audio dynamics – Behringer DSP1200P User Manual

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E

Stage

Listening Position

Direct Sound

Early Reflections

Early Reflections

Diffuse Reflections

Fig. 4.2: Direct and reflected sounds reaching the listener’s ear.

Spatial information is an important means of orientation, because human hearing is also used to determine the

position of a sound source. In certain situations, this capability can be very useful or even of vital importance.

The fact that we can actually “hear” the size of a room shows how strongly developed the human sense of

hearing actually is. Based on the reflectivity of a room, we can also distinguish (though we often don’t know

how) the materials it consists of. In large rooms with high tiled walls reverberation is generally very dense and

needs some time to decay, while a small room with many objects in it (furniture, carpets, etc.) features very

short reverberation often not even perceived as such. Nevertheless, this extremely short reverb does exist,

which is the reason why many designers of reverb devices (such as our VIRTUALIZER PRO ) implement

several basic reverb types and give them specific room names. It is quite natural, for example, that a reverb

preset called "Cathedral" produces a long and highly dense reverb, while a "Room" program usually represents

the acoustics of a room that is much smaller in size.
In addition to the capability of human hearing to determine the direction from where a sound phenomenon

arrives, we can also hear modulations of acoustic events. Of importance in this context is the frequency of the

modulated signals. Frequency modulations below 100 Hz are virtually inaudible. However frequency modula-

tions can clearly be heard when occurring in the midrange frequency band, due to the "sensitivity" of human

hearing. The ear immediately detects changes in midrange frequencies, while its sensitivity to frequency

modulation in the extreme low end of the frequency spectrum is reduced.
Frequency modulation can also be used to produce “wanted” effects. The popular chorus effect, for instance, is

basically the sum of a variety of frequency modulations. The original signal is slightly delayed in the chorus

algorithm, then added again and modulated by means of an oscillator. Subsequently, modulating frequencies

(of different pitch) are applied to the original signal, which produces the well-known “floating” chorus sound.

Basically, frequency modulation is the starting point for all kinds of chorus-type effects: by simply adding the

delayed signal, without modulating the original, you can produce a delay effect. Since chorus effects use very

short delay times, the resulting delay effect is not perceived as such. However, when you increase the delay

time, there is a clear gap between original and effect signals, and delay becomes audible.

4.3 Audio dynamics

By employing current modern analog technology it is possible to manufacture audio equipment with a dynamic

range of up to 130 dB. In contrast to analog techniques, the dynamic range of digital equipment is approxi-

mately 25 dB less. With conventional record and tape recorder technology, as well as broadcasting, this value

4. TECHNICAL BACKGROUND