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Ping-pong recording – Yamaha MT3X User Manual

Page 20

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PING-PONG RECORDING

Ping-pong recording is a technique you can use to squeeze more than just 4 parts onto your 4-track machine.

In ping-pong recording, you can record parts on tracks
1, 2, and 3, for example, and then re-record these

tracks onto track 4, using the mixer controls to set up
the right balance between the 3 original tracks. You

now have a “mix” of the first 3 tracks on track 4, and

tracks 1, 2, and 3 are available for more recording.
That’s already the equivalent of 6 “tracks” on your 4-
track recorder. While mixing the first 3 tracks down
onto track 4 you can also mix in a live instrument via
the MT3X mixer section. That would give you 4 parts

recorded on track 4 of the tape. With the 3 tracks you

still have available for recording, that’s a total of 7
tracks. Now, if you record only 2 of the remaining

tracks and ping-pong these to track 3 while mixing in

another live instrument, you’ll have 4 parts on tracks 4,
3 parts on track 3, and 2 tracks available. That’s a total
of 9. Following this procedure it is actually possible to
record up to 10 individual tracks without re-recording
any single track more than once (refer to the illustra­

tion).

- NOTE: --------------------------------------------- -------

Ping-ponging is a critical step because the tracks to

be ping-ponged must be mixed

perfectly

before you

can go on to recording the subsequent tracks. This
is because once they’re ping-ponged and new mate­
rial has been recorded on the original tracks, their

balance and individual sound

cannot

be changed

unless you go back and record the original tracks all
over again.

- NOTE: --------------- ------------------------------------ -

It is recommended that you record using the 9.5 cm/

sec tape speed with dbx ON if you plan to combine
tracks using the ping-pong technique. Under some
conditions, use of the 4.75 cm/sec tape speed with
noise reduction OFF will cause feedback when a
previously recorded track is re-recorded onto an ad­

jacent track.

EXAMPLE:

Recording tracks “1” through “10" using the Ping- pong process.

Record parts 1, 2

and 3.

TRACK 1

TRACK 2

TRACK 3

TRACK 4

Ping-Pong 1.2 and 3

to track 4 while add-

ing part 4.__________

1,2, 3

-I-

4

Record parts S and 6.

Ping-Pong 5 and 6 to

track 3 while adding
part 7.

Record part 8.

1,2, 3

-I-

4

Move 8 to track 2

while adding 9.

Record 10 the last

part.

8

1

10

8-1-9

8 -f -9

5, 6-1-7

5, 6 -1- 7

5, 6 -1- 7

5, 6 -1- 7

1,2, 3-f4

1,2, 3-f4

1, 2, 3 -f 4

1,2,-3-1-4

-

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