Daktronics All Sport 4000 Series User Manual
Page 56

Message Center
Operation
14-2
14.2
Message and Sequence Data
The following information designates where user-defined messages and sequences
can be stored on the Message Center console. The predefined messages and sequences
stored on the console are also listed.
User-defined sequences: 1-10
Predefined sequences:
11-20 (sequences stored on console are listed below)
11
STOMP EM
12
VICTORY
13
GREAT PLAY
14
BALLOONS
15
TRUMPET
16
TIME OUT
17
TRAVELING
18
BUCKLE UP
19
DEFENSE
20
CONCESSIONS
User-defined messages: 1-50
Predefined messages:
51-70 (messages stored on console are listed below)
51
TWO POINTS
61
ONE SHOT
52
THREE POINTS
62
TWO SHOTS
53
DEFENSE
63
THREE SHOTS
54
TRAVELING
64
NICE PASS
55
CHARGING
65
FAST BREAK
56
3 SECONDS
66
NICE REBOUND
57
FOULED
67
NICE STEAL
58
NICE SHOT
68
TEAM WORK
59
TIME OUT
69
GOAL
60
SWISH
70
SLAPSHOT
Messages
A message is a single frame on the message center that displays one message (refer to
Example 14.2a). The length of message that can be displayed depends on display size and font
width as shown below.
Display Size
Single Width
Double Width
64 column
12 characters
10 characters
80 column
16 characters
13 characters
96 column
19 characters
16 characters
All predefined messages and sequences fit on all three display sizes. User-defined
messages should be entered and verified on the display before a game to ensure they fit
the display properly.
Sequences