Bouncing to disk in cubase – Muse Research UniWire manual supplement User Manual
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UniWireManualSupplement
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MuseResearch,Inc.
9
Clickthe
Launch Receptor RemotebuttontoopenReceptor’sgraphicaluserinterface.
0 Usingthechannelyouselectedfromthe
Send Data tomenu,assignitsSourcetoUniWire.
AssigneffectpluginstooneormoreFXslots(A,B,orC)
2 PlayyourCubasesequenceandyoushouldhearaudiofromthedesiredCubasechannelrunthroughthe
Receptoreffectschain,justasiftheeffectswererunningwithinthehostapplication.
3 SavetheReceptoreffectschainaseitheraSingleoraMultipatch,sothatitwillberecalledautomatically
whenyouopenyoursequence.
Bouncing to Disk in Cubase
Obviously, there will come a point when you’ll want to bounce your virtual UniWire tracks down to audio files.
This process is nearly identical to any other bounce operation that uses external hardware. Essentially, you must
render all UniWire tracks to disk in realtime. You cannot freeze UniWire tracks nor can you render them in non-
realtime. If you’ve only ever used host-based instruments and effects, you might be confused by this limitation.
But, if you think about it, both freezing and non-realtime rendering are operations that must occur using code
that’s running on the host computer: UniWired instruments, obviously, are being processed by remote hardware
(Receptor), meaning they can only be bounced to disk in realtime.
Here’s a simple example that illustrates how to bounce UniWired tracks to audio in Cubase:
Forthesakeofexample,assumeyourCubasesequencecontains2tracks:aMIDItrack(usingaUniWire
Instrument plugin); and an AUDIO track (using a file stored on your hard drive). You want to bounce the
MIDI(UniWire)tracktoaudio.