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Basics of sound – Moog Music SUB PHATTY User Manual

Page 10

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10

SAVING PRESETS

Saving presets is a two-finger maneuver. Just remember that whenever you save a preset to a
particular location, the preset previously stored in that location will be deleted.

To save your changes, press and hold the

BANK button corresponding to the bank in which you want to

store your new preset. While holding the

BANK button, press the PATCH button corresponding to the

location in which you want to store it, hold both buttons for at least one second, and then release them.

NOTE: Both buttons will flash and then go solid again to indicate that your new preset has been stored.

If you release both buttons before one second has elapsed, both buttons will continue flashing. By
pressing and holding the

ACTIVATE PANEL button as they’re flashing, you can listen to the preset

currently stored in the selected location to make sure it’s the one you want to replace. Releasing
ACTIVATE PANEL returns to your unsaved patch. At this point, you can either finish saving your preset
by repeating the save procedure or cancel saving by pressing any of the

BANK buttons.

ACTIVATE PANEL

Pressing the

ACTIVATE PANEL button puts the Sub Phatty in Panel mode. Pressing it again returns the

Sub Phatty to Preset mode. In Panel mode, the front-panel settings determine the sound rather than a
stored preset. The current position of each knob and the status of four buttons determine the sound
coming out of the Sub Phatty. Dialing up sounds in Panel mode is exactly like dialing up sounds in a
classic synth without patch memory, but when you’re finished sculpting your sound, you can save your
work. Saving a preset stores all the settings that define your new sound.

To learn how to create your own patches in Panel mode, continue reading this manual.

BASICS OF SOUND

If you’re new to the world of music synthesis, it helps to have at least a rudimentary understanding of
music and acoustics. Even if you know this stuff like the back of your hand, it never hurts to approach it
from a fresh perspective.

Several qualities distinguish one musical sound from another, including pitch, loudness, duration, and
timbre. Being able to manipulate those qualities allows you to turn raw sound into music.

Simply put, sound occurs when a vibrating object causes the air around it to vibrate. That object could
be a guitar string, a loudspeaker, or anything capable of rapid movement. An individual vibration is
called a wave or cycle, and the rate of vibration is called frequency. Frequency determines the sound’s
pitch, and pitch determines how high or how low you perceive the sound on a musical scale. Frequency
is measured in Hertz (abbreviated Hz), which describes the actual number of times that something
vibrates every second. One thousand cycles per second is called a kilohertz (kHz).

amplitude

wave l e n g t h

l ow f r e q u e n c y

h i g h f r e q u e n c y