Performance functions and effects, Performance functions, D beam controller – Roland GW-7 User Manual
Page 16: It. (p. 16), Or to select the d beam function. (p. 16), P. 16)
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16
Performance Functions and Effects
The D Beam controller is a controller that you use simply by
positioning your hand above it. You can use this to control one of
two functions that you select. By changing the selected assignment,
you can control a wide variety of effects.
To turn the D Beam controller on, press either [ASSIGNABLE 1] or
[ASSIGNABLE 2] so the button is lit. To turn it off, press the button
to make it go dark.
You can’t use [ASSIGNABLE 1] and [ASSIGNABLE 2] at the
same time.
Assigning the D Beam Controller Function
1.
Press [ASSIGNABLE 1] or [ASSIGNABLE 2] to access the D
Beam assignment screen.
2.
Turn the VALUE dial to select the desired D Beam function.
If you turn off the power while the D Beam setting screen is
displayed, the D Beam setting you chose will not be
remembered by the GW-7. You must press [EXIT] before you
turn off the power.
A performance using a function that produces a sound such as
DRUM ROLL can't be recorded in a song.
Performance Functions
D Beam Controller
D Beam func-
tion
Explanation
DRUM ROLL
A snare drum roll will continue as long as your
hand is positioned over the D Beam. Move your
hand closer to increase the volume, and move
your hand rapidly away to play a cymbal.
CHIMES
Chimes will sound when you position your hand
above the D Beam. The volume is greater when
you move your hand more rapidly.
CUICA
Different sounds will be heard depending on the
position of your hand above the D Beam. The
volume is greater when you move your hand
more rapidly.
GUIRO
Same as above.
CONGA
Same as above.
SITAR
Same as above.
TABLA
Same as above.
WADON
Same as above.
GENDER
Same as above.
BIG GONG
A gong will sound when you position your hand
over the D Beam. The volume is greater when
you move your hand more rapidly.
BUBBLE
The sound of bubbles will continue as long as
your hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.
STREAM
The sound of running water will continue as
long as your hand is positioned above the D
Beam. The volume will increase as you move
your hand closer.
EXPLOSION
An explosion will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
GUN SHOT
A pistol shot will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
ENGINE
An engine will continue sounding as long as
your hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.
APPLAUSE+
Applause will continue sounding as long as your
hand is positioned above the D Beam. The vol-
ume will increase as you move your hand closer,
and cheering will sound if you move your hand
even closer.
LAUGHING
Laughter will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
SCREAMING
A scream will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
BIRD
A bird call will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
DOG
A dog’s bark will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
SEASHORE
Surf will sound when you position your hand
over the D Beam. The volume will increase as
you move your hand closer.
RAIN+
The sound of rain will continue as long as your
hand is positioned above the D Beam. The vol-
ume will increase as you move your hand closer,
and thunder will sound if you move your hand
even closer.
MODULATION
The D Beam controller will apply the same effect
as the MODULATION lever (p. 17).
EXPRESSION
The volume will increase when you bring your
hand closer to the D Beam. The volume will re-
turn to the original level when you take your
hand away.
BEND UP
The pitch will rise when you bring your hand
closer to the D Beam. The pitch will return to the
original level when you take your hand away.
BEND DOWN
The pitch will fall when you bring your hand
closer to the D Beam. The pitch will return to the
original level when you take your hand away.
EXP+UP
When you bring your hand closer to the D Beam,
the volume of the keyboard performance will in-
crease and the pitch will rise. The pitch and vol-
ume will return to the original level when you
take your hand away.
EXP+DOWN
When you bring your hand closer to the D Beam,
the volume of the keyboard performance will in-
crease and the pitch will fall. The pitch and vol-
ume will return to the original level when you
take your hand away.
TEMPO UP
The tempo will become faster when you bring
your hand closer to the D Beam. The tempo will
return to the original value when you take your
hand away.
TEMPO DOWN
The tempo will become slower when you bring
your hand closer to the D Beam. The tempo will
return to the original value when you take your
hand away.
START/STOP
Playback will start when you position your hand
over the D Beam. Playback will stop when you
position your hand over the D Beam once again.
FILL
If you position your hand over the D Beam while
the backing is playing, a fill-in will sound. (This
is the same function as [FILL IN].)
FADE OUT
If you position your hand over the D Beam, the
volume will begin decreasing and will then
reach zero. The backing performance will stop,
and then the original volume will return after
two or three seconds.
D Beam func-
tion
Explanation
GW-7_e.book 16 ページ 2005年2月16日 水曜日 午前8時48分