beautypg.com

Computer instructions, Program descriptions – Stamina Products AVARI GX 8 User Manual

Page 20

background image

COMPUTER INSTRUCTIONS

20

PROGRAM DESCRIPTIONS

(continued)

A. Basic Workouts

C. Interactive Workouts

1. Hill:

Increasing interval resistance levels (hills) that have brief resistance level reductions between

increases, followed by a plateau of a steady state resistance level and then a gradual cool-down.

2. Hike:

Slow, steady increase in resistance levels to a peak value (based upon level chosen) and

then a slow steady decrease in resistance levels to a valley.

3. Speed Change:

The message center prompts the user to perform increases and decreases in

RPM (every 30 seconds) to simulat

e interval speed and resistance level training.

4. Random:

Increases in resistance levels (hills) followed by

"

random

"

decreases in resistance

levels (valleys). Both the increases/decreases and duration of the changes are random.

5. Ascent:

Moderate, steady increase in resistance level to a peak value (based upon level chosen)

and then a slow steady decrease in resistance level to a valley.

6. Manual:

User controls the resistance level.

B. Advanced Workouts

1. Fat Burn: Resistance levels automatically increase/decrease to keep user's heart rate at 65%

of ACSM (American College of Sports Medicine) theoretical max.

2. Peaks & Valleys: Resistance levels moderately increase and decrease to keep user's heart

rate moving back and forth between 65% and 80% of ACSM theoretical max.

3. Switch Back: Resistance levels rapidly increase and decrease to keep user's heart rate

moving between 65% and 80% of ACSM theoretical max.

4. Cardio: Resistance levels automatically increase and decrease to keep user's heart rate at

80% of ACSM theoretical max.

5. Pace: The message center prompts the user to increase heart rate by increasing and

decreasing RPM to achieve user's heart rate at 70% of ACSM theoretical max.

1. Push-Pull:

Prompts the user to concentrate on alternately pushing and pulling with their

upper body over a given time period.

2. Kick-It:

Prompts the user to increase speed (after two minute warm-up) to plus 20 RPM over

warm-up speed for one minute, then prompts the user to reduce by 10 RPM for one minute. The

user continues to increase RPM by 20 for one minute and decrease RPM by 10 for one minute

until reaching a maximum RPM. After reaching the maximum RPM the user then begins to

decrease RPM by 20 for one minute and then increase RPM by 10 for one minute. This

decreasing pattern repeats until the user is back at his starting warm-up RPM. This is a finite

program that goes up to a max of 90 RPM based on the total time entered.

3. Total Body:

Prompts the user to concentrate on pushing and pulling with upper body, as

well as changing direction (forward and backward) and using lower body only.

4. Back & Forth:

Prompts the user to change direction back and forth over a given time

period.