Pathport manager user’s guide – Pathway Pathport Manager 3 User Guide User Manual
Page 56

Pathport Manager
User’s Guide
56
NOTE: At this time there is no means of directly editing a Patch Element within
the table. Future versions of Pathport Manager will allow for the selection and
editing of Patch Elements directly, without using the command line.
Summary:
These are all of the rules for creating universes:
1. Universes are simply groups of Patch Elements instructing a Pathport
Output Port how to process incoming xDMX data.
2. A Patch Element contains an xDMX channel and a priority level, and is
assigned to a DMX Output channel.
3. Patch elements are created using the command line with the syntax
OUTPUT
4. Without using any of the HTP or Priority operators, each command
creates a new set of patch elements at the highest priority for the DMX
channels specified. Patch elements created replace any existing element
already created for a DMX channel.
5. Patch elements may be created one-at-a-time, or in multiples by using the
THRU (-) operator on either side of the command.
6. xDMX Channels maybe expressed in absolute value, or using the DOT
operator.
7. Ranges may be expressed in ascending or descending order.
8. Multiple patch elements can be created by separating xDMX channel or
range commands with the HTP or Priority Operators.
9. HTP and Priority elements can be used together within the same DMX
channel
10. Long commands can assign up to 8 Patch Elements to each DMX output
channel
11. Using the HTP or Priority Operators as the first character in a command
allows for adding elements to a universe.
12. User-created universes can be edited at any time from within the Patch
frame.
13. When the DOT operator is used, and a start channel not specified, 1 will
be assumed.
14. xDMX ranges need not specify an end channel after the THRU operator.
15. When the THRU operator is used on the DMX side of the command, and
no end channel is specified, an end channel of 512 is assumed.