EXCALIBUR 375-2 LCD Chess & Checkers User Manual
Page 4
key. Next to replay the variation and
return to your original position, set the
players to zero again (see Auto Play,
above). Press the MOVE key and watch
the moves as they are played back. LCD
Chess will stop Auto Play when it arrives
at the original position..
Book Opening Trainer
LCD Chess makes it easy for you to learn
the same openings that world chess
champions play! At the beginning of a
game, you may choose to learn one of 34
popular book openings—ways to begin
the game—used by chess masters. Press
MODE, then OPTIONS, to display
OPEn
, and then press the right or left
DIRECTION to select the number of the
opening you want to learn. (See below.)
Then press the CLEAR key to return to
normal play.
Now play a move. If your move is not the
correct opening move, an error buzz will
sound. To learn the correct move press
HINT. When the computer comes back
with its move, you will briefly see the
word
OPEn
on the screen if you have
another opening move to make. If the
word
OPEn
does not appear, you may
continue normal play. You have complet-
ed the training for that opening line.
The names of the openings are:
1. Ruy Lopez, Exchange Variation
2. Ruy Lopez, Closed Defense
3. Ruy Lopez, Open Defense
4. Ruy Lopez Archangel Defense
5. Giuoco Piano
6. Scotch Game
7. Four Knights
8. Petroff Defense
9. Vienna Game
10. Sicilian, Classical Defense
11. Sicilian, Accelerated Dragon
12. Sicilian, Rossolimo Attack
13. Sicilian, Dragon Variation
14. Sicilian, Scheveningen Variation
15. Sicilian, Najdorf Variation
16. Sicilian, Moscow Variation
17. Caro-Kann Defense
18. Panov-Botvinnik Attack
19. French Defense, Winawer Variation
20. French Defense, Classical Defense
21. French Defense, McCutcheon Variation
22. French Defense, Tarrasch Variation
23. Queen’s Gambit Accepted
24. Queen’s Gambit Declined
25. Queen’s Gambit, Semi-Slav Defense
26. Queen’s Gambit, Tarrasch Defense
27. Queen’s Gambit, Slav Defense
28. Nimzo-Indian Defense, Rubinstein Var.
29. Nimzo-Indian Defense, Classical Var.
30. Queen’s Indian Defense
31. Queen’s Indian Defense,Petrosian Var.
32. Bogo-Indian Defense
33. Gruenfeld Defense
34. King’s Indian Defense
The moves and explanations of these famous
openings are given in many books on chess.
Entering Your Own Opening
LCD Chess also allows you to set up any
book opening you want—or even an
opening you invent—to practice. Press
2nd then OPTIONS until the display
reads
PLAYr
. Use right DIRECTION to
set players to 2. Press CLEAR, then
make moves for both sides until the open-
ing position you want to practice is
reached. Now press 2nd then OPTIONS
until the display reads
PLAYr
. Use right
DIRECTION to set players to 1. Press
CLEAR and play against the computer in
this position.
Great Games
At the beginning of the game, you may
select one of sixteen of the world’s great-
est chess games by pressing 2nd, then
OPTIONS to display
GAME
, and then
pressing the right or left DIRECTION
button to select a game number.
Along with the game number, you will
see the position of the game after the first
two moves were played. Press the
CLEAR key to return to normal play
starting at move three. You take the win-
ning side. The display will show your
total great-game score in two digits (zero
at the start) on the left. On the right, the
display also shows the amount of points
you will win if you play the correct next
great-game move.
If you don’t play the correct great-game
move, an error buzz will sound and the
points for this move will be divided in
half. If the bonus goes to zero, the correct
move will automatically flash. Most
moves start with 4 bonus points, but some
brilliant moves start with 8 points.
Go online to the World Chess Hall of
Fame and Sidney Samole Museum to
find out more about chess and chess
greats:
www.chessmuseum.org
The number, players, locations, and dates
of the great games are given below, along
with a brief explanation of each game.
(All game explanations are © 2000 by Al Lawrence;
all rights reserved.)
1. Adolf Anderssen vs. Lionel Kieseritsky,
London, 1851
This marvelous attacking game, a King's
Gambit, is widely known as "The Immortal
Game." Both players show the 19th-century
preference for attack at all costs, and
Anderssen was one of the most ingenious
attackers of all time. After 18. Bd6, he gives
away both of his rooks and his queen! In the
final position, his tiny force is deployed in just
the right way to bring the complete Black army
to its knees.
2. Adolf Anderssen vs. J. Dufresne,
Berlin, 1852
Again we see Anderssen bamboozling his
opponent. The game starts as an Evan's
Gambit, a form of the Giuoco Piano. White's
19th move, Rad1!! is one of the most celebrat-
ed in the history of the game. With his reply,
… Qxf3, Black actually wins a knight and
threatens mate. You'd think that would be
enough! But Anderssen follows with a rook
and queen sacrifice that forces checkmate in a
shower of brilliant blows. This classic is
known as the "Evergreen Game."
3. Paul Morphy vs. Duke Karl & Count
Isouard, Paris, 1858
While in Paris at the opera, the brilliant, unof-
ficial world champion from New Orleans
plays an offhand game against two noblemen.
In this case, we're sure it was over before the
fat lady sang! In a Philidor Defense, the team
of two played a weak 3. … Bg5 that left
Morphy with superior development (more of
his pieces are deployed) and the bishop pair
(two bishops against a bishop and knight).
These two important advantages were all
Morphy needed. After Black wastes even more
time with another pawn move, 9. … b5?,
Morphy hits the duo with a series of brilliant
sacrifices to mate. Victory of mind over mate-
rial is the poetry of chess.
4.Wilhelm Steinitz vs. Kurt von Bardeleben,
Hastings, 1895
Wilhelm Steinitz, the first official world cham-
pion, begins this game as a Giuoco Piano. He
maneuvers deftly to keep his opponent from
castling into safety. Then he sacrifices his
pawn on d5 so that he can make the square
available for his knight. But the most brilliant
move of the game is 22. Rxe7+. At first glance,
it simply looks like a blunder. All of White's
pieces are attacked, and if Black wasn't in
check, he could play … Rxc1+ with mate next.
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