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Tipt p, Mute row 1 mute row 2 mute row 3, Hats909 mix – Tiptop Trigger Riot User Manual

Page 7: Modes mode select button

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Riot Patch 3, OK this thing is really crazy, give me more Continued...

To Summarize you just did the following:
Set divisions to all 3 sounds

Clock Shifted the hats triggers

Added a long gate using a Division to overlap some triggers

Use Pulse Width to shorten the long gate and uncover the triggers below it.

Use Time Shift to move the hats triggers off the main clock grid.

Save to Preset 3

Awareness of the Matrix mode on OUT A and OUT B

Clear all

7

MUTE/

SEL A

MUTE/SEL1

MUTE/SEL2

MUTE/SEL3

MUTE/SEL4

MUTE/

SEL B

MUTE/

SEL C

MUTE/

SEL D

HOLD ON POWER-UP

TO LOAD USB

+

+

+

+

T r i g g e r R i o t

A

1

2

3

B

C

D

4

3

2

1

4

A

B

C

D

IN

CLOCK

OUT

INDEPENDENT

/MATRIX

IN

RESET

OUT

TAP

TEMPO

P1

P2

P3

P4

B1

beat

sync

B2

B3

B4

BPM/

CYCLE RST/CLR

BOSS

reset F/L

clock source

DinSync

DIVIDE

MODE

STEPS PROBABILITY SPEED

TIME

SHIFT

CLOCK

SHIFT

PULSE

WIDTH

Tipt p

A u d i o

loop

start

end

MASTER

KNOB

1

5

9

2

6

10

MUTE ROW 1

MUTE ROW 2

MUTE ROW 3

DECAY

ACCENT

BD OUT

GATE IN

ACCENT IN

TONE

Tiptop

Audio

L E V E L

BD808

Tiptop

Audio

L E V E L

SNAPPY

ACCENT

SD OUT

GATE IN

ACCENT IN

SD808

TONE

+

+

T U N E

FM

modulation

source

RAW

CH GATE

OH GATE

FM/AM

L E V E L

ACCENT

HATS OUT

VC-TUNE

ACCENT IN

CV IN

Tiptop

Audio

CH DECAY

OH DECAY

AM

909

hats909

MIX

3

7

4

8

11

12

MODES

MODE SELECT BUTTON

3.

4.

Click on MODE to get it to TIME SHIFT, time shift lets you shift the triggers in

mini clock steps, we like to call it clock particles. It shifts the trigger back or

forth in time relative to the master BPM clock, turn Knob 9, as you turn it you

will start hear how it shifts off the grid, getting swingy. Press and hold P3 to

save it to preset 3.

Have you noticed that the lights on OUT A and B also flash? This is because you

are in Matrix mode. In Matrix mode, not only do the horizontal rows get

summed up, but also vertical rows. So on OUT A you have a sum of triggers

coming from Knob 1, 5 , 9, and 13, or in this example the triggers of the Bass

drum, Snare and Hats combine. Interesting right? Now, patch those to

something; when you finish press and hold RST/CLR to clear.

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