Media management in maya projects, Mental ray for maya submissions and other options – Apple Qmaster 4 User Manual
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Important:
By default, Apple Qmaster ignores Maya plug-in error messages. If you use
Maya plug-ins, you can change this by removing or renaming
/Library/Application\
Support/Apple\
Qmaster/MayaCommandPlugin.commandPlugin/Contents/Resources/mayascript
.
Advanced users can customize MayaScript to suit their environment and workflow.
Media Management in Maya Projects
Most Maya assets are contained in the project directory. If your project uses external files,
you will need to relink them when the project is moved to the shared volume.
It may be necessary to retarget your assets once you move your project to the shared
volume. This varies depending on the types of files and plug-ins used. If you are handing
this project to a cluster administrator, you should save the file in Maya ASCII (.ma) as well.
This way, it can be edited to fix path problems without advanced knowledge of using
Maya.
Mental Ray for Maya Submissions and Other Options
To use the Mental Ray for Maya renderer, add
-r mr
to the Options field. You must have
a licensed copy of Maya on each node in the cluster to use the Mental Ray renderer.
Apple Qmaster does not use Maya Satellite, so in this regard, there is no difference in
Maya Complete versus Maya Unlimited, except for the plug-ins that ship with Unlimited.
If the node in question has only one processor, the number of satellite processors does
not apply to Apple Qmaster.
Another option is
-rt
. This specifies the number of rendering threads. By default, the
number of rendering threads is 2. You might want to change this value depending on
the type of computers in your cluster. In a homogeneous cluster environment, say of
Mac Pro or Power Mac G5 quad systems, you would change this value to 4, as there are
four processors per node, and some Maya operations might be faster with more threads.
This option is passed to all the nodes in the cluster. So, if you have nodes that vary in the
number of processors, you will have to be careful with the number of threads you use.
Too many threads can result in lower performance for those nodes.
If you want to selectively enable the number of threads a node uses, you must use a
wrapper.
To force Apple Qmaster to heed Maya plug-in warnings
µ
Remove or rename the following file:
/Library/Application\ Support/Apple\
Qmaster/MayaCommandPlugin.commandPlugin/Contents/Resources/mayascript
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Chapter 1
Using Apple Qmaster