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I. introduction, Features – Asus GIGATEXEL SHADER GRAPHICS CARD V7700 User Manual

Page 8

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ASUS V7700 Series User’s Manual

8

I. Introduction

Features

I. Introduction

Features

• AGP 4X/2X with Fast Writes
• Four new Hypertexel pipelines process two texture per pixel, in true color, at full

speed up to 1.6 Gtexel fill rate

• Built-in 32MB high speed DDR video memory with up to 5.3GB/sec bandwidth
• Eight texture mapped, lit pixels per clock cycle
• Second generation Transform and Lighting (T&L) Engine
• Up to 25 million triangles per second at peak rates
• Optimized for Direct3D acceleration with complete support for DirectX 7 fea-

tures, such as multi-texturing, bump mapping, light maps, reflection maps, full
scene anti-aliasing, trilinear and 8-tap anisotropic filtering (better than trilinear
mipmapping)

• Fully 1.2 compliant OpenGL support
• 32-bit colors, Z/stencil buffer
• Multi-buffering (double, triple, quad buffering) for smooth animation and video

playback

• Multiple video windows with hardware color space conversion and filtering (YUV

4:2:2 and 4:2:0)

• Integrated 350MHz RAMDAC supporting from 640x480 up to 2048x1536 in

true color

• BRDF (Bidirectional Reflectance Distribution Function) support
• Video acceleration for Direct Show and MPEG-1, MPEG-2, and Indeo