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Iv. software reference, Opengl vr – Asus GIGATEXEL SHADER GRAPHICS CARD V7700 User Manual

Page 52

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ASUS V7700 Series User’s Manual

52

IV. Software Reference

IV

. S/W Reference

OpenGL VR

OpenGL VR

Mode

Line Interleave

Select for better compatibility with most monitors, particularly monitors with less specifications. Stereoscopic
visual quality, however, will be poor because only half the number of vertical lines are generated with this
mode.

Page Flipping

Select for the best stereoscopic visual quality. Page Flipping provides double vertical resolution compared
with Line Interleave. Your monitor must be able to support the high frequency (at least 100Hz) necessary for
this mode.

Refresh Rate

To prevent eye discomfort and fatigue, high refresh rates are preferred. Some monitors, however, may not be
able to support a high refresh rate. Make sure that your monitor supports a selected refresh rate; otherwise,
your monitor may become unstable, for example, a blank screen may occur.

Scheme

Scheme lists schemes that you can use to change the appearance of many screen elements simultaneously.
You can use existing schemes, or create and save your own scheme by saving your current settings, or
delete unwanted schemes. You may want to save a scheme that you created for some special situations,
such as when you want to use the same settings when playing a certain game or a movie.

Embossment

Adjust this to add more to the illusion of objects being pulled or popping out of the screen. See On Screen
Display
later in this section for details. When set to a too high value, eye discomfort/fatigue may occur. To
achieve a better stereoscopic visual quality, set Embossment in conjunction with View Angle.

VR Effect

Enable Stereoscopic Mode

When selected, this enables you to use the stereo-
scopic mode when running OpenGL 3D applica-
tions and games. This mode is available only with
the ASUS Deluxe modelser a Deluxe/TVR model—
models with Video-In/TV-Out—or models with the
ASUS VR-100 Optional Upgrade Kit.

Eyes

Distance between both eyes. Adjust this to bring
objects into focus. Default: 0.

View Angle

The angle by which your two viewing directions in-
tersect. Adjust this to add more depth to the
scene.When set to a too high value, eye discomfort/
fatigue may occur.

WARNING!

To prevent discomfort and eye fatigue when using your stereoscopic

or 3D glasses, DO NOT try to use your 3D glasses for an extended period of time.
Take frequent short breaks to give your muscles and eyes a chance to rest by
taking off your 3D glasses and then looking up and focusing on distant objects.

IMPORTANT:

Before enabling OpenGL stereoscopic mode and using your stereo-

scopic or 3D glasses (ASUS VR-100G), make sure that you select a high resolution.
The equivalent Stereo Mode resolution of a particular resolution is lower, thus:

16 bits: 2048x1536

1024x768 Stereo Mode

32 bits: 1280x960

640x480 Stereo Mode, 1280x1024

640x480 Stereo

Mode, 1600x900

800x600 Stereo Mode, 1600x1200

800x600 Stereo Mode