2 limitations, 3 activating the edit while playout mode, Prerequisite – EVS IPDirector Version 5.9 - January 2011 Part 9 User’s Manual User Manual
Page 12: Activation, Result, Deactivation, Limitations, Activating the edit while playout mode, Imitations, Ctivating the
Issue 5.9.B
IP Director – Version 5.9 – User’s Manual – Part 9: Part 9: Edit While Playout
EVS Broadcast Equipment – January 2011
Note
In the IPEdit user manual, we will shorten the ‘Edit While Playout mode’
into ‘EWP mode’. In the IPEdit user interface, it is currently referred to
as ‘Edit To Air’. For this reason, we will use this term when it appears in
the IPEdit user interface.
1.1.2 L
IMITATIONS
The EWP mode (Edit While Playout mode) has the following limitations:
•
When the editing actions on the TLE have been committed to the TLO, it is not
possible to undo the commit. The user has to undo the editing actions in the
TLE and to re-commit to the TLO.
•
All modifications are applied and committed for the future only, not in the past, in
other words before the TLO nowline.
1.1.3 A
CTIVATING THE
E
DIT
W
HILE
P
LAYOUT
M
ODE
Prerequisite
As the Edit While Playout mode requires 4 player channels, you need to ensure
you are running a Multicam application with 4 PGMs on the EVS server with which
you are working. When you use the Master/Slave redundancy, IPEdit will thus
require 4 PGMs on each server.
Activation
To activate the EWP mode, click the
button at the bottom of the IPEdit
main window.
Result
When the EWP mode becomes active, the following occurs:
•
The button turns green:
.
•
If IPEdit is used in a Master/Slave configuration, the Master/Slave connection
status is displayed on the status bar, next to the
button.
•
The EWP Control Panel is added on the main IPEdit window.
Deactivation
•
Click the
button again to deactivate the EWP mode.
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