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Spring 2 m, Plate 1 m, Plate 2 m – Vox Valvetronix ToneLab SE User Manual

Page 59: Chamber 1 m, Chamber 2 m, Room 1 m, Room 2 m, Hall 1 m, Hall 2 m

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AMP TYPE

CABINET

TYPE

PEDAL

MODULA

TION

DELA

Y

REVERB

Amp/Effect

49

2. SPRING 2 M

ONO

I

N

/S

TEREO

O

UT

1

This models a spring reverb that produces a higher-density reverberation.

3. PLATE 1 M

ONO

I

N

/S

TEREO

O

UT

1

This models a type of reverb unit that works by vibrating a metal plate instead of a
spring. It is adjusted to a fairly short reverb time. This reverberation is character-
ized by a rapid attack, and is suitable for percussive playing.

4. PLATE 2 M

ONO

I

N

/S

TEREO

O

UT

1

This models a plate reverb that produces a higher-density reverberation.

5. CHAMBER 1 M

ONO

I

N

/S

TEREO

O

UT

1

In past years, recording studios often used a room (echo chamber) that was spe-
cially designed to produce reverberation, and contained a speaker and mic used to
record reverberation. This model simulates a mild-sounding echo chamber.

6. CHAMBER 2 M

ONO

I

N

/S

TEREO

O

UT

1

This models an echo chamber designed to produce a bright sound.

7. ROOM 1 M

ONO

I

N

/S

TEREO

O

UT

1

This models the reverberation of a typical room, with numerous early reflections.

8. ROOM 2 M

ONO

I

N

/S

TEREO

O

UT

1

This models the reverberation of a large room.

9. HALL 1 M

ONO

I

N

/S

TEREO

O

UT

1

This models the reverberation of a concert hall with numerous echoes.

10. HALL 2 M

ONO

I

N

/S

TEREO

O

UT

1

This models a concert hall with smooth and dense reverberation.

[1] “TIME”

1.0–10.0

* Sets the reverb time. The relation between this

setting and the actual length of reverberation will
differ depending on the reverb type.

[2] “LODAMP”

0.0–10.0

* Adjusts the attenuation of the low-frequency range.

[3] “HIDAMP”

0.0–10.0

* Adjusts the attenuation of the high-frequency range.

[4] “PREDELAY” 0–100 [ms] Sets the initial delay before the reverberation

begins. By adjusting this setting you can clarify the
definition of the original sound.

[6] “MIX”

0.0–10.0

* Adjusts the mix amount of the reverb sound.