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Saitek Mephisto Maestro Travel Chess Computer User Manual

Page 28

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Study Mode, and you’ll see the first Study Position,

< Study1-1 >

.

To change the Study Position, press

˘

or

¯

to increase/decrease the

studies by one, or use your stylus to press

>

or

<

to increase/de-

crease the studies by eight. When your desired Study Position is
displayed, press ENTER, and the display will confirm with

Start

Study?

. Pressing ENTER at this point will start the Study Game, as

described below, or pressing

(CLEAR) will cancel and return you to

the main Study Mode display.

After pressing ENTER, the computer will automatically start

making the moves of the selected Study Game. As soon as the first
Study Position is reached, the display will briefly show

Your Move

,

and the clock will start. Time for you to guess the move that was
played in that position in the original game! Here’s how it works:

• There is only one “correct” move per Study Position.
• Once the Study Position has been reached, the displayed color

symbol indicates which side is to move.

If you make the correct move,

Well Done

will be displayed.

The computer will then make the next moves in the game,
eventually stopping at the next Study Position to be solved.

If you make the wrong move, you’ll see

Wrong Move

displayed briefly, and then

Quit Study?

.

To remain in Study Mode and try another move, press

(CLEAR). Points will be deducted for the incorrect guess,

your piece will go back to its original square, and you can
make a different move.

To exit Study Mode and continue a normal game using the

move you played, press ENTER. The computer will start
thinking about its next move.

Scoring: Each time you solve a Study Position correctly, points

are added to your score. You’ll get full points if you solve the
Study Position on the first try. For each incorrect move you make
before finding the correct move, your score will be cut in half. If
you reach zero points at any time, however, your score will
remain there, no matter how many more moves you try.

• To check your current score, press HINT/INFO twice. Note that

the first press will show the last move that was made for the
other side. Pressing

(CLEAR) will cancel the score display.

If you solve a Study Game ending in checkmate,

Checkmate!

will remain in the display after a series of congratulatory messages.
At this point, you can (a) reset for a new game, (b) use Info Mode to
document the moves by tracing back through them (as described in