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Instructions, Capture, Castling – Playtive Chess Set User Manual

Page 4: Checkmate

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4 GB/IE

Instructions

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Rook

The rook can move any number

of vacant squares vertically or
horizontally. Opposing pieces
may only be attacked when
placed in these directions.

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Bishop

The bishop can move any

number of vacant squares in
any diagonal direction. Since
bishops cannot change the
colour of the squares they are
placed on, they may only be
taken and / or captured on
their “own” colour.

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Knight

The knight is the only piece

which can leap over other
pieces, and as such is partic-
ularly manoeuvrable. Knights
always move one square for-
ward, then one square diago-
nally always ending on the
opposite colour square.

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Pawn

Pawns have the most complex

rules of movement. When they
have not yet moved, they may
move forward two vacant
squares. Otherwise, they may
move one square (provided
that square is vacant). Pawns

cannot move backwards or

take / capture other pieces in
a backwards direction. Pawns
can only capture when moved
diagonally. If a pawn reaches
the far side of the board, it is
promoted to either a queen,
rook, bishop or knight (the

choice is not limited to whether

that piece has previously been
captured or not).

Capture

When a piece is captured, the attacking piece takes
the place of the figure which has been taken off the
board. An “en passant” capture may only be made
when a pawn is moved from its starting position. If a
player moves a pawn from its starting position two
squares forward over a threatened square and places
his pawn next to an opponent’s pawn, then the oppo-
nent’s pawn can take the player’s pawn in the next
move. The opponent’s pawn then moves on to the
previously threatened square. The taken pawn is
removed from the board. The opposing pawn moves
diagonally into the square it threatened and the
captured pawn is taken out of the game. “En passant”
captures are not obligatory.

Castling

This is a double move which involves moving the king
and the rook (see below). Castling is useful for
placing the king in a particularly well-defended po-
sition. Castling is only possible:
– When neither the king nor the rook have been

moved previously,

– When the squares between the king and the

rook are vacant,

– When the king is not in check,
– When this move does not place the king in check.

Checkmate

When the king is under threat of capture by an op-
posing piece, it is said to be in check. “Check” must
be announced by the opposing player, then the other
player must free the king from this situation. Permis-
sible responses are: capturing the opposing piece

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