Overview of the xg inside workflow, Graphics preparation – Grass Valley Vertigo XG Integration v.2.6 User Manual
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Integration of Vertigo XG and iTX
Overview of the XG Inside workflow
Overview of the XG Inside workflow
Figure 1-1 shows how iTX and the XG Inside components work together on an iTX Playout
Server machine.
Fig. 1-1: XG Inside signal path and workflow
Graphics preparation
Vertigo templates are created offline using the Vertigo Suite’s Xstudio application. The
templates provide the layout, formatting and optional logic for controlling the graphics
during playout. An advantage of using graphics templates is that unique instances of the
graphics can be quickly created by changing the content elements, without having to
recreate the layout and formatting. See the Xstudio User Manual for more information about
using Xstudio to create Vertigo templates.
Once a template is created, it is saved to a Vertigo Xmedia Server. From there, the template
and its associated graphics files are published to the Embedded Xmedia Server (EXMS) on
the iTX Playout Server, where they become available for playout. The Xpublish Agent puts
the graphics files in the Scene folder.
The VertigoXG plugin associated with the iTX Desktop allows you to browse the templates
and pages stored on the Xmedia Server. Opening the template in the plugin allows you to
edit the content of the template and save it as a graphics page on the Xmedia Server. The
Xmedia Server then publishes the page and its associated graphics files to the Embedded
Xmedia Server (EXMS) on the iTX Playout Server.
In addition to templates and pages, the VertigoXG plugin associated with the iTX Desktop
also allows you to browse for standalone scenes stored on the Xmedia Server. Like the
scene-side of a template, standalone scenes contain the collection of graphic objects that
are displayed on air during playout. Standalone scenes are appropriate if the scene’s
objects and playout do not require any control logic (static and/or timed playout). However,
if the scene’s objects are to be data driven or controlled during playout, the scene should be
associated with a template. See the Xstudio User Manual for more information about using
Xstudio to create standalone scene assets.