EXCALIBUR 740D Phantom Force Electronic Chess Set User Manual
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piece from the chessboard.
5. When one player moves into a position whereby he can attack the King, the King
is in “Check”. His opponent must either:
a) move the King
b) block the path of the attacking piece with another piece, or
c) capture the attacking piece.
6. The game is over when there is no escape for the King from an attacking piece.
This is known as “Checkmate”.
7. The game is over when the King of the player whose turn it is to move is not in
check and the player cannot make any legal moves. This is known as “Stalemate”
and is considered a drawn game.
Individual Moves
Use the WHERE key (see page 3) and all legal moves for each selected piece will be
shown one at a time. You will quickly “learn by doing” the movements of all pieces.
1. The Queen can move to any square along the same row, column, or diagonals on
which it stands, but cannot pass over an enemy piece.
2. The Rook can move to any square along the same row or column on which it
stands, but cannot pass over an enemy piece. Also see Castling (on right).
3. The Bishop can move to any square along the diagonals on which it stands, but
cannot pass over an enemy piece.
4. The Knight moves in the shape of an “L”, moving two squares up or down, and
then one square over. It can also be one square up or down, and then two over.
5. The Pawn can move one square forward. On its first move it may move two
squares forward. When capturing, it moves diagonally (forward) one square. Also
see en passant (below).
6. The King can move one square in any direction, as long as it is not attacked by an
enemy piece. Also see Castling (below).
Special Moves
1. Castling is a move by both the King and either Rook which counts as a single
move (of the King) and is executed as diagrammed below: