LA Audio MPX10 User Manual
Page 26

Page 26
A U D I O S W E E T E N I N G a n d P R E C I S I O N E Q U A L I S A T I O N
The following are a few practical examples which should be treated as
clues, with personal taste, source sounds and material you are creating
deciding the final settings. There are no hard and fast rules, the most
important tools in any equalisation process are your ears.
I N S T R U M E N T
B O O S T I N G
C U T T I N G
Kick drum
Slap at 3-5kHz
Floppy around 600-650Hz
Bass at 40-125Hz
Boomy below 80Hz
Snare drum
Crack at 2-3kHz
'In the way' 1kHz
Body at 125Hz to 300Hz
Bottom 80Hz
Hi-Hat and
Sparkle above 5kHz
'In the way' at 1kHz
Cymbals
Ring around 250Hz
Toms
Slap at 3.5-5kHz
Boomy around 300-350Hz
Bass 600-250Hz
Bass guitar
Slap at 1kHz
String noise at 1kHz
Bite at 2.5kHz
Boomy at 125-220Hz
Bass 40-100Hz
Acoustic guitar
Sparkle above 4kHz
Boomy at 200-250Hz
Body at 125Hz
Tinny at 2-3.5kHz
Electric guitar
Sex 600-900Hz
Boomy below 80Hz
Bass 125-250Hz
'In the way' 1-3kHz
Bite 2.5kHz
Sparkle at 3-5kHz
Piano
Bass below 125Hz
Tinny around 1-2kHz
Presence at 5kHz
Boomy at 320Hz
It's a sample above 6kHz!
Vocals
Presence 3-5kHz
Nasal at 1kHz
Cut through 8kHz
Sibilance 7-10kHz
Body 150-400Hz
Popping below 80Hz
Those who have been paying proper attention will have noticed that on the
same instrument there are suggestions for both cut and boost at the same
frequencies! Well there's no accounting for taste.
R E M O V I N G S U B - S O N I C S