Ap p en d ix – LG 50PZ550 User Manual
Page 189
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A
P
P
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Data5:
The table above lists the binary code which must be
converted to Hexadecimal before sending. For exam-
ple: The binary code to tune the sub source to an
NTSC cable channel is “1000 0001”, which translates
to “81” in Hex.
* 7th bit : For which source do you want to change the
channel.
* 6th bit: Use a two part or one part channel. Most
cases just use 0 since it’s ignored when using
NTSC.
* 5th bit: Use 0 with NTSC since it can only use the
physical channel number. Normally use 1 for ATSC
since most times it doesn’t matter what the physical
number is.
* 4th bit: Set to 0.
* 3-0 bits: Choose signal type.
* Tune Command Examples:
1. Tune to the analog (NTSC) cable channel 35.
Data 00 = Physical of 35 = 23
Data 01 & 02 = No Major = 00 00
Data 03 & 04 = No Minor = 00 00
Data 05 = 0000 0001 in binary = 01
Total = ma 00 23 00 00 00 00 01
2. Tune to the digital local channel 30-3.
Data 00 = Don’t know Physical = 00
Data 01 & 02 = Major is 30 = 00 1E
Data 03 & 04 = Minor is 3 = 00 03
Data 05 = 0010 0010 in binary = 22
Total = ma 00 00 00 1E 00 03 22
Acknowledgement[a][ ][Set ID][ ][OK][Data00]
[Data01] [Data02][Data03][Data04][x][a][ ][Set ID][ ]
[NG][Data00][x]
22. Channel Add/Del (Command: m b)
To add and delete the channels.
Transmission [m][b][ ][Set ID][ ][Data][Cr]
Data 00: Channel Delete Data 01: Channel Add
Acknowledgement [b][ ][Set ID][ ][OK/NG][Data][x]
23. Key (Command: m c)
To send IR remote control code.
Transmission [m][c][ ][Set ID][ ][Data][Cr]
See page 183.
Acknowledgement [c][ ][Set ID][ ][OK/NG][Data][x]
24. Backlight (Command: m g) (For LED LCD TV/LCD TV)
To adjust screen backlight.
Transmission [m][g][ ][Set ID][ ][Data][Cr]
Data Min:00 ~ Max:64 (*transmit by Hexadecimal code)
*Refer to ‘Real data mapping’.
Acknowledgement [g][ ][Set ID][ ][OK/NG][Data][x]
25. 3D (Command: x t) (For 50/60PZ540, 50/60PZ550)
To change 3D mode for TV.
Transmission [x][t][ ][Set ID][ ][Data01][ ][Data02][ ]
[Data03][ ][Data04][Cr]
Data 1
00: 3D On
01: 3D Off
02: 3D to 2D
03: 2D to 3D
Data 2
00: Top and Bottom 01: Side by Side
02: Check Board
03: Frame Sequential
Data 3
00: Right to Left
01: Left to Right
Data 4
3D Depth: Min : 00 ~ Max : 14
(*transmit by Hexadecimal code)
* If data1 is 00 (3D On), data4 has no meaning.
* If data1 is 01 (3D off) or 02(3D to 2D), data2, data3 and
data4 have no meaning.
* If data1 is 03 (2D to 3D), data2 and data3 have no
meaning.
Data 1
Data 2
Data 3
Data 4
00
o
o
x
01
x
x
x
02
x
x
x
03
x
x
o
x : Don’t care
Acknowledgement [t][ ][OK][Data01][Data02]
[Data03][Data04][x][t][ ][NG][Data01][x]
7
Main/Sub
Picture
6
Two/One Part
Channel
5
Using Physical
Channel
4
Reserved
3
2
1
0
Step
0 Main
0 Two
0 Use
x
0
0
0
0
NTSC Air
1 Sub
1 One
1 No Use
x
0
0
0
1
NTSC Cable
x
0
0
1
0
ATSC Air
x
0
0
1
1
ATSC Cable_std
x
0
1
0
0
ATSC Cable_hrc
x
0
1
0
1
ATSC Cable_irc
x
0
1
1
0
ATSC cable_auto
x
0
1
1
1
Reserved
x
x
x
x
x
...
x
1
1
1
1
Reserved