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Spacepoint scout test program, Set up, Software – PNI SpacePoint Scout User Manual

Page 14: Hardware, Using pni commboard, 6spacepoint scout test program, 1 set up

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PNI Sensor Corporation

Doc #1017545 r03

SpacePoint Scout User Manual

– January 2013

Page 14 of 19

6

SpacePoint Scout Test Program

The SpacePoint Scout Test Program is intended to demonstrate the functionality and

performance of the SpacePoint Scout. The program is built with the Unity3D Game Engine and

will run on Windows XP, Windows Vista, and Windows7 computers. To help ensure optimal

performance, a dedicated graphics card is recommended.

PNI generally recommends mating the Scout to PNI‟s CommBoard (pn 13466) to run the

SpacePoint Scout Test Program, as this simplifies the set up. However this is not necessary as

the program operates via the UART interface, and the user can directly run the program using the
Scout‟s UART interface.

6.1 Set Up

6.1.1 Software

Ensure the following conditions are met:

The “SpacePointTestProgram.exe” program and its associated file folder

“SpacePointTestProgram_Data” are located on your computer‟s local hard drive
and are in the same directory.

Microsoft‟s .NET Framework and Visual C++ Redistributable are installed on
your computer. If you are uncertain if they are installed, go to the “Control
Panel”, then “Add or Remove Programs”. You should see “Microsoft Visual C++
Redistributable – x86” and either “Microsoft .NET Framework 3.5” or “Microsoft
.NET Framework 4 Client Profile” in the list of currently installed programs. If
either is missing, they can be downloaded at Microsoft‟s website:

http://www.microsoft.com/downloads/en/default.aspx

. In the event the Test

program does not work properly, uninstall all versions of Microsoft .NET

Framework and reinstall it.

Close all other applications when running the program to ensure optimal

performance. Also, it is advisable to operate the program on a computer with a

single screen.

6.1.2 Hardware

– Using PNI CommBoard

If using the PNI CommBoard, plug the Scout into the CommBoard and configure the

jumpers as shown in Figure 6-1.