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Nvidia Creative Graphics Blaster RIVA TNT2 User Manual

Page 17

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Graphics Blaster RIVA TNT2 Value Installation Guide 17

❑ Backend blend

32-bit ARGB rendering with destination alpha

Point sampled, bilinear, trilinear and 8-tap

Anisotropic filtering

❑ Per pixel perspective correct texture mapping

Fog

Light

Mipmapping

❑ 24-bit or 16-bit hardware Z-buffer (fixed or floating)
❑ 8-bit stencil buffer
❑ Full scene anti-aliasing

2D Features

❑ High performance 128-bit 2D/GUI/DirectDraw acceleration

Accelerated primitives include BLT, indexed DIB color translation, transparent BLT,
stretch BLT, points, lines, polylines, polygons, fills, patterns, arbitrary rectangular
clipping and fast text rendering hardware font cache

Pipeline optimized for multiple color depths including 32, 24, 16, 15, and 8 bits per
pixel

❑ Fast 32-bit VGA/SVGA support
❑ Multi-buffering (Double, Triple, Quad buffering) for smooth animation and video playback

Video Support

❑ Video acceleration for DirectShow, MPEG-1, MPEG-2 and Indeo
❑ X and Y smooth up and down scaling with filtering
❑ Per-pixel color keying
❑ Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2

and 4:2:0)

❑ Video port supports ITU-CCIR 565

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