Technical specifications – Nvidia Creative Graphics Blaster RIVA TNT2 User Manual
Page 16

16 Graphics Blaster RIVA TNT2 Value Installation Guide
Technical
Specifications
Architecture Highlights
❑ 64-bit wide graphics engine and frame buffer
❑ 16 MB SDRAM
❑ 250 million pixels/sec, bilinear filtered
3D Features
❑ Optimized for Microsoft’s Direct3D API
❑ Complete DirectX 6.x support
❑ 100% hardware triangle setup
❑ Twin texel (TNT) 32-bit graphics pipeline
•
2 texture-mapped, lit pixels per clock
•
Single pass multi-texturing support (DirectX 6.x and OpenGL ICD)
•
Square and non-square texture support
❑ TextureBlend support examples:
•
Multi-texture
•
Bump map
•
Texture modulation
•
Light maps
•
Reflection maps
•
Detail textures
•
Environmental maps
•
Procedural textures
•
Sub-pixel accurate
GB_M64.fm Page 16 Monday, May 31, 1999 10:42 AM