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EXCALIBUR PL13-2 Talking Electronic Dartboard User Manual

Page 8

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A

SINGLE

is worth one

point.

A

DOUBLE

is worth two

points.

A

TRIPLE

is worth three

points.

An

OUTER BULL

is worth

3 points.

An

INNER BULL

is worth 5

points.

You can select 6through

15 rounds. The player with

the highest final score wins.

U

NDER

:

Ldr, bot

The object of the game is

to shoot a three-dart score that

is equal to or less than the

“Leader’s Score.” Each player

starts with seven “lives” and

the last player “alive” wins.

Your score will become

the new leader’s score and

you will not lose a life when

your score is equal to or lower

than the previous leader’s

score. If it is not, you will lose

a life.

The previous leader has

the right to re-issue a new

leader’s score and not lose

any lives even though the new

leader’s score may be higher

than the previous leader’s

score.

Every missed dart is

worth 60 points.

If you’re not playing the

Leader (

L

DR

) option, the

leader will also lose a life

when he or she has a score

that is over the leader’s score

(which is his or her own

score). The leader’s score can

only be changed to a lower

score.

O

VER

:

Ldr, toP

The object of the game is

to shoot a three-dart score that

is more than or equal to the

“Leader’s Score.” Each player

starts with seven “lives” and

the last player “alive” wins.

Your score will become

the new leader’s score and

you will not lose a life when

your score is equal to or

greater than the previous

14

15

you throw a

15

, then that

round is bust and your score

stays at

498

.

You can also choose to

play

DOUBLE

/

TRIPLE IN

or

DOUBLE

/

TRIPLE OUT

with any

of the ’01 Games.

DOUBLE

/

TRIPLE IN

means

the player must hit a number

in the double or triple ring or

the inner Bull’s Eye to begin

the game.

DOUBLE

/

TRIPLE

OUT

means the player must hit a

number in the double or triple

ring or the inner bull to reach

the final score of zero to com-

plete the game. The round

will be bust if the player’s

score falls to one point under

the double out option status.

H

IGH

S

CORE

:

6rd, 7rd,

8rd, 9rd, 10rd, 11rd, 12rd,

13rd, 14rd, 15rd

The object of the game is

to reach the highest total score

within a preset number of

rounds.

To begin, preset a number

of rounds in the dartboard.

You can select 6 through 15

rounds. The winner will have

the highest total score after

the preset number of rounds.

C

OUNT

U

P

:

100, 200, 300,

400, 500, 600, 700, 800, 900

The object of the game is

to reach the preset total score

first.

Each player begins their

game with zero points.

To begin, preset a final

total score. You can choose

100

through

900

(in incre-

ments of 100).

The first player to reach

or go over this final score

wins.

R

ANDOM

S

HOT

:

6rd, 7rd,

8rd, 9rd, 10rd, 11rd, 12rd,

13rd, 14rd, 15rd

The object of the game is

to hit the same segment as the

number that is displayed on C

section of the LCD Display.