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EXCALIBUR PL13-2 Talking Electronic Dartboard User Manual

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player hits his or her number.

A killer will remain a killer

throughout the game unless

he or she loses all of his or her

lives.

S

OCCER

: 6

rd, 7rd, 8rd, 9rd,

10rd, 11rd, 12rd, 13rd, 14rd,

15rd

The object of the game is

to take possession of the ball

by hitting the Bull’s Eye first,

then kicking for the goal by

hitting as many double

segments as possible.

Another player can take

possession of the ball by

hitting the Bull’s Eye.

Each double will count as

one point.

The player with the

highest score wins.

B

ILLIARD

9 B

ALL

:

4-13 option

The object of the game is

to hit as many “nine balls” as

possible. The more “nine

balls” you hit, the higher your

score.

All players throw number

one through nine in order. To

get to nine, one must hit one

through eight. Only the nine

is worth points. Once you’ve

hit nine, then throw the

sequence again.

Players in this game are

not limited to three darts per

round. The current player can

continue to throw darts until

he or she misses his or her

target.

Before the game, select

the winning score from four

through 13. The first player to

reach this score wins.

S

NOOKER

The object of this game is

to cross hit one red ball

followed by one colored ball.

The colored balls, 2 through

7, shall be hit after the player

hits the final red ball (Bull’s

Eye) and colored ball. The

player with the highest points

wins.

22

23

the numbers. Another player

acts as the Stopper, whose

goal is to hit each of the

numbers 1 through 20 once

and the Bull’s Eye in any

order.

The Scorer round is

finished when all numbers are

erased. The person with the

highest score wins the game.

If you choose to play 7

Target Scram (

7t

), the object

of the game is to throw 15

through 20 plus the Bull’s

Eye. Each must be hit three

times to close that number.

Stoppers erase a specific

number by hitting one triple,

one double plus one single or

three singles. The outer bull is

considered a single and the

inner bull is considered one

double.

K

ILLER

:

3LF, 4LF, 5LF,

6LF, 7LF, dbl

The object of the game is

to kill your opponent before

he or she can kill you. The last

person alive wins.

To start the game, each

player throws one dart with

the opposite hand (if you’re

right handed, throw with your

left hand; if you’re left handed,

throw with your right hand).

Every player needs a different

number from one another.

Each player needs to hit

his or her own number to add

one life to each hit. A player

may add one life to another

player by throwing his or her

number.

Every player can become

a killer by throwing the preset

target number (i.e. lives three

through seven). The LCD dis-

play will show “

# # ”

when a player becomes a

killer.

If you choose to play with

the double option, a player

must hit the “

DOUBLE RING

of his or her number once and

then he or she becomes a

killer. The killer must also hit

the “

DOUBLE RING

” of his or

her opponents’ numbers to

kill them. A killer may acci-

dentally commit suicide if a