EXCALIBUR 361 Sea Master User Manual
Page 8
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• He can choose a “standard” position,
type its number, and press ENTER; or
• He can simply press ENTER
(producing the prompt “Enter
ship”), then enter his ships one by one,
in the way described above.
When Player Bʼs entire fl eet is entered,
the computer gives a sequence of 5 beeps,
and the battle begins.
E
RRORS
If you try to give an impossible position
for a ship – for example A, 2, H, 8
– the computer gives an error signal (a
low buzz). If you try to make an entry
which confl icts with a previous entry
(for instance if you press G, 1, G, 6,
ENTER, when your aircraft carrier has
been entered already) the computer will
tell you which types of ship remain to be
entered.
C
ANCELLING
AN
E
NTRY
If you have “entered” a ship but then
decide to cancel it, do the following:
1. Press the CANCEL button (producing
a “high-low” pair of beeps).
2. Press the letter and number for one end
of the ship. Press the letter and number
for the other end.
3. Press ENTER. The computer gives
two low beeps.
You can now reposition the ship and enter
it again.
H
ANDICAPS
Either player may begin with less than
6 ships. If Player A presses the START
button after only entering 1-5 ships, this
terminates his entries. He then has two
choices:
(a) He can let Player B enter his fl eet, for
a game between two humans.
(b) He can press START again, to begin a
game against the computer with
reduced forces on both sides: the
computer always gives itself the same
number and type of ships as its
opponent.
If the START button is pressed after
Player B has entered 5 ships, this
terminates his entries and immediately
starts the battle.
In a series of games between two human
opponents, the winner of one game can be
handicapped by starting with fewer ships
in the next game.
N
EAR
M
ISS
This is a feature which helps you to
discover the position of the enemy ships
during the battle.
To use this feature, you must switch it
on. This can be done at any time before
the battle begins (e.g. when the computer
is prompting you “Enter ships”). Press
the NEAR MISS button. The computer
responds with a double rising note. (If
you press the same button again, the
computer gives a double falling note, and
the feature is switched off.)