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EXCALIBUR 361 Sea Master User Manual

Page 8

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8

• He can choose a “standard” position,

type its number, and press ENTER; or

• He can simply press ENTER

(producing the prompt “Enter

ship”), then enter his ships one by one,

in the way described above.

When Player Bʼs entire fl eet is entered,

the computer gives a sequence of 5 beeps,

and the battle begins.

E

RRORS

If you try to give an impossible position

for a ship – for example A, 2, H, 8

– the computer gives an error signal (a

low buzz). If you try to make an entry

which confl icts with a previous entry

(for instance if you press G, 1, G, 6,

ENTER, when your aircraft carrier has

been entered already) the computer will

tell you which types of ship remain to be

entered.

C

ANCELLING

AN

E

NTRY

If you have “entered” a ship but then

decide to cancel it, do the following:

1. Press the CANCEL button (producing

a “high-low” pair of beeps).

2. Press the letter and number for one end

of the ship. Press the letter and number

for the other end.

3. Press ENTER. The computer gives

two low beeps.

You can now reposition the ship and enter

it again.

H

ANDICAPS

Either player may begin with less than

6 ships. If Player A presses the START

button after only entering 1-5 ships, this

terminates his entries. He then has two

choices:

(a) He can let Player B enter his fl eet, for

a game between two humans.

(b) He can press START again, to begin a

game against the computer with

reduced forces on both sides: the

computer always gives itself the same

number and type of ships as its

opponent.

If the START button is pressed after

Player B has entered 5 ships, this

terminates his entries and immediately

starts the battle.

In a series of games between two human

opponents, the winner of one game can be

handicapped by starting with fewer ships

in the next game.

N

EAR

M

ISS

This is a feature which helps you to

discover the position of the enemy ships

during the battle.

To use this feature, you must switch it

on. This can be done at any time before

the battle begins (e.g. when the computer

is prompting you “Enter ships”). Press

the NEAR MISS button. The computer

responds with a double rising note. (If

you press the same button again, the

computer gives a double falling note, and

the feature is switched off.)