EXCALIBUR 361 Sea Master User Manual
Page 4
4
GETTING STARTED
O
BJECT
Each player has a fl eet of 6 ships of
various sizes, which are arranged on the
“battle grid” . The players cannot see
where each otherʼs ships are. Players take
turns trying to sink their opponentʼs ships
by guessing a location and fi ring a missle
at that spot. The winner is the fi rst player
to destroy his opponentʼs entire fl eet.
S
ETTING
U
P
After inserting four AA batteries you
should hear some battle noises, followed
by a spoken message. The language of the
computerʼs messages can be changed (see
below).
Lift the two upper panels to reveal the
battle grids. If you are playing with a
friend, place the computer between the
two players.
Each player now has two 10x10 grids in
front of him. The horizontal one is the
battle grid where you place your own
fl eet. The vertical one represents your
opponentʼs battle area; it allows you to
record which locations you have fi red at.
Notice the numbers 1-10 at the top of
the grid, and the letters A-H along the
left edge. Each location on the grid is
identifi ed by the letter at the end of its
row and the number at the top of its
column. So the top right corner is A10;
the bottom left corner is J1; etc.
Above each battle area is a “keyboard”.
The keyboard on one side has fi ve extra
“keys” or buttons, labelled NEW GAME,
START, NEAR MISS, VOLUME and
ON/SAVE. The player who sits on this
side is Player A; his opponent is Player B.
If you are playing against the computer,
you will be Player A.
The game is supplied with:
• A set of orange and green pegs, to
record where shots have hit and
missed;
• Two fl eets of ships. Each player has
one Aircraft Carrier (occupying 6
locations on the grid), one Cruiser (4
locations), three Frigates (3 locations),
and one Gunboat (2 locations).
C
HOICE
OF
L
ANGUAGE
Your computer can give its messages in
one of three languages. If you want to
change the language:
1. Press the button marked NEW GAME
on Player Aʼs side.
2. Press the button marked A1, B2 and
C3, one after the other. Each button
produces a response in one particular
language.
3. Press the button corresponding to the
language that you want.
4. Press CANCEL, and continue with the
game.
STARTING A GAME
Press the NEW GAME button. (The
computer says, “Sea Battle.”) Press the
ENTER button (also marked FIRE) on
Player Aʼs keyboard.
After some battle noises, the computer
repeats: “Sea Battle”. It gives a “high-
low” sound signal, and prompts you:
“Enter ships.”
Now decide where to position Player Aʼs