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Thrustmaster Force Feedback Joystick User Manual

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If you are using a USB hub, your hub must use an independent power supply for your

joystick to function properly.

RECOMMENDED USE

• This joystick has been designed for indoor use only.

• Make sure to install your joystick in such a way that an electrical outlet is nearby and easily accessible.

• If you are not planning on using your joystick again for an extended period of time, unplug it from the

electrical outlet.

• To avoid the risk of fire or electrical discharge, do not expose your joystick to rain or humidity, open it

up, position it near a source of heat or expose it to direct sunlight.

GETTING TO KNOW YOUR JOYSTICK

Rudder control function

Your FFB Joystick features a rudder control function, which in an airplane corresponds to the pedals used

by the pilot to turn the rudder, allowing the airplane to pivot around its vertical axis. This rudder control

function is accessible on your joystick by twisting the handle to the left or to the right. If you do not want to

use the rudder function, you can stop the handle from twisting by using the locking screw located at the

base of the handle. Use a flathead screwdriver to change its position and thus lock/unlock the handle’s

twisting feature.

Throttle

Your FFB Joystick features a throttle slider (2) which you can use to easily control your airplane’s

acceleration.

Point Of View button

Your FFB Joystick features a Point Of View button (1) which, as its name indicates, allows you to instantly

view everything that is going on around your airplane. To use this feature, simply go into your game’s

setup menu and program the different views (rear view, view to the left, view to the right, and also the

external views) onto the directions of the Point Of View button.

Of course, you can also reserve the Point Of View button for other uses (firing, etc.).

COPYRIGHT

© 2004 Guillemot Corporation S.A. All rights reserved. Thrustmaster® and Thrustmapper™ are trademarks and/or
registered trademarks of Guillemot Corporation S.A. Microsoft® Windows® 98 SE, Me, 2000, XP and DirectX® are either

registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Immersion® is a
registered trademark of Immersion Corporation. All other trademarks and brand names are hereby acknowledged and are
property of their respective owners. Illustrations not binding. Contents, designs and specifications are subject to change
without notice and may vary from one country to another.

FAQs, tips and drivers available at www.thrustmaster.com

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